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Volume 27, Issue 1January 2016
Bibliometrics
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Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation

We present in the paper a hybrid method for motion editing combining motion blending and Jacobian-based inverse kinematics IK. When the original constraints are changed, a blending-based IK solver is first employed to find an adequate joint ...

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Vortex particle smoke simulation with an octree data structure

We propose an octree-based presentation of vortex particles to simulate smoke and gaseous phenomena in a physical way. Vortex particle method prevails over grid-based method in terms of less numerical dissipation and more detail features, but it suffers ...

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Towards more behaviours in crowd simulation

While collision avoidance has been the most active topic in pedestrian simulation, the modelling of other kinds of behaviours appears to be essential for better realism. Thus higher cognitive levels of perception and behaviour improve simulation ...

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Extending FABRIK with model constraints

Forward and Backward Reaching Inverse Kinematics FABRIK is a recent iterative inverse kinematics solver that became very popular because of its simplicity, convergence speed and control performance, especially in models with multiple end effectors. In ...

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Perceptual validity in animation of human motion

The crucial concept of modeling and synthesis/control of human motion including face and body for animation has been widely studied and explored in the literature. In this regard, the audience's perception of generated or recorded animation scenes is of ...

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Reconstructing 3D human models with a Kinect

Three-dimensional human model reconstruction has wide applications due to the rapid development of computer vision. The appearance of cheap depth camera, such as Kinect, opens up new horizons for home-oriented 3D human reconstructions. However, the ...

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