Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
Volume 6, Issue 4December 2008SPECIAL ISSUE: Media Arts (Part II)
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
EISSN:1544-3574
Published In:
cie
Reflects downloads up to 10 Feb 2025Bibliometrics
Skip Table Of Content Section
SECTION: COLUMN: A Word from the editor
research-article
A word from the editor
Article No.: 48, Pages 1–4https://doi.org/10.1145/1461999.1462000
SECTION: COLUMN: Video interviews
research-article
Interview with Michael Sanders, Industrial Lights & Magic
SECTION: SECTION: Artificial Intelligence and Robotics
research-article
Shared spaces: Media art, computing, and robotics
Article No.: 51, Pages 1–12https://doi.org/10.1145/1461999.1462003

This article describes aspects of collaboration between a media artist (Velonaki) and robotics scientists (Scheding, Rye, Stefan Williams, and Durrant-Whyte) who have been working together over the last five years, leading to the formation of a center ...

SECTION: SECTION: Music
research-article
Transition of instruments in The SINE WAVE ORCHESTRA
Article No.: 52, Pages 1–18https://doi.org/10.1145/1461999.1462004

This article discusses the transition of instruments in The SINE WAVE ORCHESTRA (SWO), which is a participatory sound performance project. Its basic concept is that each participant plays a sine wave, to collectively create a sound representation. ...

research-article
Temporal interaction between an artificial orchestra conductor and human musicians
Article No.: 53, Pages 1–22https://doi.org/10.1145/1461999.1462005

The Virtual Conductor project concerns the development of the first properly interactive virtual orchestra conductor—a Virtual Human that can conduct a piece of music through interaction with musicians, leading and following them while they are playing. ...

SECTION: SECTION: Tool for Digital Artists
research-article
Field—a new environment for making digital art
Article No.: 54, Pages 1–34https://doi.org/10.1145/1461999.1462006

This article will describe an environment for developing digital artworks, named Field, that has underpinned some of the most technically challenging real-time artworks made to date. This new tool was recently released by the author under an open source ...

SECTION: SECTION: Games
research-article
Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2
Article No.: 55, Pages 1–36https://doi.org/10.1145/1461999.1462007

This article aims to provide guidelines for artists during the planning stages of game-level design and production that will anticipate an optimal balancing point between rich graphical content and sufficiently fast frame rates. To achieve this end, a ...

research-article
Player talk—the functions of communication in multplayer role-playing games
Article No.: 56, Pages 1–36https://doi.org/10.1145/1461999.1462008

Communication is a vital component of multiplayer gameplay, constituting a large part of the total player interaction. This article presents a comprehensive study of the role of interplayer communication during the gaming process in digital and tabletop ...

research-article
The role of semantics in games and simulations
Article No.: 57, Pages 1–35https://doi.org/10.1145/1461999.1462009

Powerful graphics hardware is enabling strong improvements in both the appearance and the complexity of virtual worlds for games and simulations. However, current practices in the design and development of virtual worlds mostly resemble high-tech ...

SECTION: SECTION: Best of DIMEA 2007 (Extended Best Paper)
research-article
Style learning with feature-based texture synthesis
Article No.: 58, Pages 1–13https://doi.org/10.1145/1461999.1462010

The objective of artistic style learning is to synthesize a new image from a source image with the style learnt from example images. Existing example-based texture synthesis (EBTS) techniques model style with low-level statistical properties. These ...

SECTION: SECTION: Analysis: New Media and New Technology
research-article
Get in the game: An interview with Phil Frazier
Article No.: 59, Pages 1–4https://doi.org/10.1145/1461999.1462011
SECTION: SECTION: COLUMN: Announcements
research-article
Announcements
Article No.: 60, Pages 1–2https://doi.org/10.1145/1461999.1462012

Subjects

Comments