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Player talk—the functions of communication in multplayer role-playing games

Published: 24 December 2008 Publication History

Abstract

Communication is a vital component of multiplayer gameplay, constituting a large part of the total player interaction. This article presents a comprehensive study of the role of interplayer communication during the gaming process in digital and tabletop role-playing game formats. A series of empirical game experiments are presented and the player-based communication analyzed, with the aim of clarifying how format (media of expression) impacts on verbal communication in multiplayer games; as well as examining player communication in general. The results show distinct differences in the communication patterns between the two game formats, directly related to the limitations and requirements of the tabletop and digital media utilized, for example in the amount of “in-character” communication. Interplayer communication in both formats is highly focused on functional content, that is, oriented towards supporting practical gameplay; however, functional content has different meanings on the two platforms. These and other results are discussed in the context of format differences and in the larger context of the functions of verbal communication during the playing of multiplayer games.

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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 6, Issue 4
SPECIAL ISSUE: Media Arts (Part II)
December 2008
218 pages
EISSN:1544-3574
DOI:10.1145/1461999
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 24 December 2008
Accepted: 01 July 2008
Revised: 01 July 2008
Received: 01 July 2007
Published in CIE Volume 6, Issue 4

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Author Tags

  1. Communication
  2. characters
  3. interaction
  4. online communication
  5. personality
  6. player behavior
  7. role-playing games

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  • (2022)Youth and Multiplayer Mobile Games AdoptionInternational Journal of E-Services and Mobile Applications10.4018/IJESMA.29657414:1(1-23)Online publication date: 1-Jan-2022
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  • (2015)Communication in the Changing Dyadic Interaction of Diverse PlayersProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2732502(613-623)Online publication date: 18-Apr-2015
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