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Volume 24, Issue 3May 2004
Publisher:
  • IEEE Computer Society Press
  • Washington
  • DC
  • United States
ISSN:0272-1716
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research-article
Trial-and-Error Artistry

First Page of the Article

research-article
Seeing Data: New Methods for Understanding Information

Cutting-edge information strategies demonstrate that visualization can help make abstract data more accessible by geographically representing relationships between data pieces and visually bringing out hidden features and relationships. Demonstrating ...

research-article
Visualization's Role in Analyzing Computational Fluid Dynamics Data

Visualization has fueled the growth and understanding of many scientific and engineering fields. In computational fluid dynamics, for example, engineers now use numerical calculations to accurately simulate many engineering problems that once required ...

research-article
Developing Killer Apps for Industrial Augmented Reality

We discuss about industrial augmented reality. Each industrial process imposes its own peculiar requirements. This creates the need for specialized technical solutions, which in turn poses new sets of challenges. Because most industries must concern ...

research-article
Detailed 3D Reconstruction of Large-Scale Heritage Sites with Integrated Techniques

Selecting the most effective technique for modeling large-scale heritage sites is not always obvious. This article discusses each technique and points out advantages and disadvantages. The article presents the authors' own approach, which is an ...

research-article
Image-Based Surface Detail Transfer

This article presents a novel technique, called image-based surface detail transfer, that transfers geometric details from one surface to another with simple 2D image operations. The authors' basic finding is that, without knowing its 3D geometry, ...

research-article
Estimating Light Vectors in Real Time

The determination of the light vector is important for capturing the surface appearance under different illumination conditions. This is necessary for bi-directional reflectance distribution function measurement, texture acquisition, and image-based ...

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Watermarking Polygonal Lines Using Fourier Descriptors

This article presents a blind watermarking method for vector graphics images. Unlike the common watermarking methods, where the image luminance is altered, the coordinates of the polygonal curve vertices are modified in the presented method. The ...

research-article
Image-Based Interactive Exploration of Real-World Environments

This article describes an image-based acquisition and rendering system that enables users to explore remote real-world locations. The system is based on a lightweight, high-resolution, multisensor camera that can be used to quickly film a tour through a ...

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Interactive Color Palette Tools

Color is fundamental in computer graphics imagery. But despite the importance of good color selection and the difficulty most people have making those color selections, current graphics applications provide only minimal tools for mixing and organizing ...

research-article
A Factored Approach to Subdivision Surfaces

Subdivision is a technique for creating smooth shapes using a coarse polygonal model. The authors describe a unified framework for several popular subdivision schemes.

research-article
Digital Cubism

To make a synthetic picture with computer graphics, we usually imagine a camera of some sort, taking a picture of a scene. Such cameras range from the simplest pinhole camera to a sophisticated simulation of optics and shutters. We explore some ...

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Lines In Space--Part 6: Our Friend the Hyperbolic Paraboloid

A hyperbolic paraboloid is a rather fancy name for a second-order surface more commonly called a saddle point. Three mutually skew lines in space K,L and M determine a unique hyperbolic paraboloid in which they are all embedded. We discuss about the ...

review-article
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Pages 101–104

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