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Developing 3D Imaging Programmes--Workflow and Quality Control
Article No.: 1, Pages 1–11https://doi.org/10.1145/2786760

This article reports on a successful project for 3D imaging research, digital applications, and use of new technologies in the museum. The article will focus on the development and implementation of a viable workflow for the production of high-quality ...

research-article
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites
Article No.: 2, Pages 1–20https://doi.org/10.1145/2770877

The 3D reconstruction of archeological sites is still an expensive and time-consuming task. In this article, we present a novel interactive, low-cost approach to 3D reconstruction and compare it to a standard photogrammetry pipeline based on high-...

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Sentence Shortening via Morpho-Syntactic Annotated Data in Historical Language Learning
Article No.: 3, Pages 1–9https://doi.org/10.1145/2810040

We present an approach to shorten Ancient Greek sentences by using morpho-syntactic information attached to each word in a sentence. This work underpins the content of our eLearning application, AncientGeek, whose unique teaching technique draws from ...

research-article
Alternative Representations of 3D-Reconstructed Heritage Data
Article No.: 4, Pages 1–18https://doi.org/10.1145/2795233

By collecting images of heritage assets from members of the public and processing them to create 3D-reconstructed models, the HeritageTogether project has accomplished the digital recording of nearly 80 sites across Wales, UK. A large amount of data has ...

research-article
Safeguarding and Accessing Drama as Intangible Cultural Heritage
Article No.: 5, Pages 1–26https://doi.org/10.1145/2812814

Storytelling, especially in the form called drama, is pervasive across cultures and ages. Though much attention has been devoted to the preservation of the physical supports of drama (e.g., films and tapes), there is a widespread acknowledgment that ...

research-article
Handheld Visual Representation of a Castle Chapel Ruin
Article No.: 6, Pages 1–18https://doi.org/10.1145/2822899

We have experienced rapid development in Augmented Reality (AR) systems and platforms in the world of cultural heritage, namely in cultural settings and historical museums. However, we still face a range of challenges to design an AR system that meets ...

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