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Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites

Published: 16 November 2015 Publication History
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  • Abstract

    The 3D reconstruction of archeological sites is still an expensive and time-consuming task. In this article, we present a novel interactive, low-cost approach to 3D reconstruction and compare it to a standard photogrammetry pipeline based on high-resolution photographs.
    Our novel real-time reconstruction pipeline is based on a low-cost, consumer-level hand-held RGB-D sensor. While scanning, the user sees a live view of the current reconstruction, allowing the user to intervene immediately and adapt the sensor path to the current scanning result. After a raw reconstruction has been acquired, the digital model is interactively warped to fit a geo-referenced map using a handle-based deformation paradigm. Even large sites can be scanned within a few minutes, and no costly postprocessing is required. The quality of the acquired digitized raw 3D models is evaluated by comparing them to actual imagery, a geo-referenced map of the excavation site, and a photogrammetry-based reconstruction.
    We made extensive tests under real-world conditions on an archeological excavation in Metropolis, Ionia, Turkey. We found that the reconstruction quality of our approach is comparable to that of photogrammetry. Yet, both approaches have advantages and shortcomings in specific setups, which we analyze and discuss.

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    1. Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites

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        cover image Journal on Computing and Cultural Heritage
        Journal on Computing and Cultural Heritage   Volume 9, Issue 1
        February 2016
        102 pages
        ISSN:1556-4673
        EISSN:1556-4711
        DOI:10.1145/2846105
        Issue’s Table of Contents
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        Publication History

        Published: 16 November 2015
        Accepted: 01 April 2015
        Revised: 01 March 2015
        Received: 01 December 2014
        Published in JOCCH Volume 9, Issue 1

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        Author Tags

        1. 3D digital artifact capture
        2. representation and manipulation
        3. tools for reconstruction and processing of digital representations

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