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Volume 29, Issue 15Oct 2024
Reflects downloads up to 25 Jan 2025Bibliometrics
research-article
Adaptive fitness enhancement model: Improving exercise feedback and outcomes through tailored independent physical education plan
Abstract

Intelligent technologies have great potential for advancing physical education (PE), thus finding an appropriate independent PE plan (IPEP) is a key step in improving undergraduates’ physical fitness (PF) level. In this study, an adaptive fitness ...

research-article
Digital competence of Vietnamese citizens: An application of digcomp framework and the role of individual factors
Abstract

Assessment of digital competence for citizens could support the Education Action plan at a national level, a regional level, or even at a global level to enhance the digital skills and competence gap for work and life for digital transformation. ...

research-article
Exploring Portuguese preschool educators’ attitudes and practices on information and communication technology (ICT)
Abstract

This study aims to explore preschool educators’ attitudes towards to information and communication technology (ICT), its factors and implementation of ICT tools in preschool education by the educators. To this end, a mixed-method research approach ...

research-article
Implementation of an early alert system in quizzes of a high complexity subject in higher education: Improvement of student performance and teacher perception
Abstract

Early Alert Systems (EAS) play a fundamental role in education by supporting the learning process and evaluating student performance. In this study, an innovative EAS designed to specifically identify weaknesses in Cognitive Skills (CS) in first-...

research-article
Incorporating AI in foreign language education: An investigation into ChatGPT’s effect on foreign language learners
Abstract

ChatGPT, an artificial intelligence application, has emerged as a promising educational tool with a wide range of applications, attracting the attention of researchers and educators. This qualitative case study, chosen for its ability to provide ...

research-article
Understanding undergraduates’ computational thinking processes: Evidence from an integrated analysis of discourse in pair programming
Abstract

Computational thinking (CT), as one of the key skills in the twenty-first century, has been integrated into educational programming as an important learning goal. This study aims to explore CT processes involved in pair programming with the ...

research-article
The impact of interactive touchscreen images on the well-being of schoolchildren in the context of inclusive education
Abstract

The study aims to identify whether interactive touchscreen images affect children’s well-being and motivation in the context of inclusive education. It involved 22 students of the inclusive school. The students were in their 1st grade. The average ...

research-article
VR-assisted inquiry-based learning to promote students’ science learning achievements, sense of presence, and global perspectives
Abstract

Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of ...

research-article
Learning elements for developing higher-order thinking in a blended learning environment: A comprehensive survey of Chinese vocational high school students
Abstract

The significance of higher-order thinking (HOT) is becoming increasingly prominent in the twenty-first century, as reflected in the framework of most recent competency models. Blended learning models are universally recognized as promising ...

research-article
ChatGPT as a CALL tool in language education: A study of hedonic motivation adoption models in English learning environments
Abstract

The advancement of information technologies has led to increased attention to AI chatbots as valuable tools for computer-assisted language learning (CALL), drawing the attention of both academic scholars and industry practitioners. However, there ...

research-article
Understanding K–12 teachers’ technological pedagogical content knowledge readiness and attitudes toward artificial intelligence education
Abstract

Artificial intelligence (AI) education is increasingly being recognized as essential at the K–12 level. For better understanding teachers’ preparedness for AI education and effectively developing relevant teacher training programs, teachers’ ...

research-article
The effectiveness of using IT in art education to develop learning motivation and psychological well-being
Abstract

This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic ...

research-article
Towards automated writing evaluation: A comprehensive review with bibliometric, scientometric, and meta-analytic approaches
Abstract

The new era of generative artificial intelligence has sparked the blossoming academic fireworks in the realm of education and information technologies. Driven by natural language processing (NLP), automated writing evaluation (AWE) tools become a ...

research-article
Game-based learning in metaverse: Virtual chemistry classroom for chemical bonding for remote education
Abstract

Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and ...

research-article
Modeling undergraduate students’ learning dynamics between self-regulated learning patterns and community of inquiry
Abstract

In online STEM courses, self-regulated learning (SRL) serves a critical role in academic success because students are required to monitor and regulate their learning processes. Yet, relatively little research has investigated which and to what ...

research-article
AI-experiments in education: An AI-driven randomized controlled trial for higher education research
Abstract

This study presents a novel approach contributing to our understanding of the design, development, and implementation AI-based systems for conducting double-blind online randomized controlled trials (RCTs) for higher education research. The ...

research-article
BC-DERCP: Blockchain-based copyright protection mechanism for digital educational resources
Abstract

With the rapid development of information technology, various online education platforms support the sharing of digital educational resources. Because digital educational resources are simple to duplicate and disseminate quickly, there exists ...

research-article
I want to play a game: Examining sex differences in the effects of pathological gaming, academic self-efficacy, and academic initiative on academic performance in adolescence
Abstract

Although research has investigated the association between pathological gaming and academic performance in adolescence, the complexity of the relationship has not been thoroughly examined. This short longitudinal study aimed to investigate the ...

research-article
The influence of learning analytics dashboard information design on cognitive load and performance
Abstract

Learning analytics dashboards are becoming increasingly common tools for providing feedback to learners. However, there is limited empirical evidence regarding the effects of learning analytics dashboard design features on learners’ cognitive load,...

research-article
A gender differential analysis of educational robots’ effects on primary teachers’ computational thinking: Mediating effect of programming attitudes
Abstract

There has been a global consensus to develop computational thinking (CT) in primary education, but the biggest obstacle to promoting CT is teachers’ lack of sufficient CT. This study explored the effects of micro: bit educational robotics (MER) ...

research-article
Mobile learning supported science teaching application: Electric charges and electric energy
Abstract

The aim of this study is to examine the effect of mobile learning supported science teaching on eighth grade students' Science, Technology, Engineering and Mathematics fields and Information Technologies Self-Efficacy and to determine students' ...

research-article
Exploring Iranian english as a foreign language teachers’ acceptance of ChatGPT in english language teaching: Extending the technology acceptance model
Abstract

This study explores the factors influencing the acceptance of ChatGPT, an artificial intelligence chatbot, for English Language Teaching (ELT) among Iranian EFL (English as a Foreign Language) teachers. The research framework is grounded in the ...

research-article
Classification-driven intelligent system for automated evaluation of higher education exam paper quality
Abstract

Evaluating the quality of university exam papers is crucial for universities seeking institutional and program accreditation. Currently, exam papers are assessed manually, a process that can be tedious, lengthy, and in some cases, inconsistent. ...

research-article
Effect of blended learning approach on secondary school learners’ mathematics achievement and retention
Abstract

The study investigated how blended learning affected secondary school students’ achievement and retention in mathematics. The study used a non-equivalent control group pre-test-post-test quasi-experimental design. The participants in the study ...

research-article
How using a response system in blended synchronous seminars encourages online and onsite student participation
Abstract

The interest in blended synchronous learning environments has increased dramatically since the COVID-19 pandemic. However, a key challenge is how to simultaneously encourage online and onsite student participation. Response systems have been found ...

research-article
Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review
Abstract

Virtual and Augmented Reality technologies have emerged as promising tools in the education sector, offering new possibilities for immersive learning experiences. Many researchers have focused their research on examining the potential of these ...

research-article
A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education
Abstract

Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in enhancing science education has not been thoroughly explored. Addressing this research gap, this ...

research-article
The structural relationships among online class related factors, zoom fatigue, learning engagement, perceived achievement, and class satisfaction in university online classes
Abstract

The purpose of this study is to identify the structural relationships among online class related factors, zoom fatigue, learning engagement, perceived achievement, and class satisfaction in a university distance learning context. The study ...

research-article
How the support that students receive during online learning influences their academic performance
Abstract

In recent years educational institutions are increasingly using online learning and because of this trend it is necessary to investigate its impact on student academic performance. Although this topic has been addressed in different educational ...

research-article
A survey of special education teachers and specialists in Saudi Arabia on the use of collaborative practices to support the mental health of students with disabilities
Abstract

The current study aimed to identify the reality of collaborative practices to facilitate access to mental healthcare by students with disabilities in the Kingdom of Saudi Arabia. Descriptive survey approach was used to obtain data from 71 teachers ...

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