Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
Volume 21, Issue 2Spring 2012
Bibliometrics
Skip Table Of Content Section
article
Correlations between physiological response, gait, personality, and presence in immersive virtual environments

In previous work, we have found significant differences in the accuracy with which people make initial spatial judgments in different types of head-mounted, display-based immersive virtual environments (IVEs; Phillips, Interrante, Kaeding, Ries, & ...

article
Wubi-pen: Sensory feedback stylus interacting with graphical user interface

In this work, we designed an interactive stylus interface for touch-screen devices, the wUbi-Pen haptic stylus. The stylus has functions of providing both vibration and impact with a single actuator, and it is a stand-alone system including its own ...

article
Three alternatives to measure the human-likeness of a handshake model in a turing-like test

In the Turing test, a computer model is deemed to think intelligently if it can generate answers indistinguishable from those of a human. We proposed a Turing-like handshake test for testing motor aspects of machine intelligence. The test is ...

article
Sensory saltation and phantom sensation for vibrotactile display of spatial and directional information

This study proposes a novel handheld vibrotactile display (T-hive) to provide a human operator with spatial and directional information. The proposed design is composed of a spherical knob with a vibrotactile surface and a moving base that allows 6-DOF ...

article
The recalibration effect of time perception using a virtual environment

It has been demonstrated that recalibrations of audio-visual asynchrony are likely to occur in sensory processing rather than in the higher domains of cognition in the brain. The aim of the present study was to investigate recalibration of time ...

article
Stereoscopic viewing enhances visually induced motion sickness but sound does not

Optic flow in visual displays or virtual environments often induces motion sickness (MS). We conducted two studies to analyze the effects of stereopsis, background sound, and realism (video vs. simulation) on the severity of MS and related feelings of ...

article
Full body acting rehearsal in a networked virtual environment-a case study

In order to rehearse for a play or a scene from a movie, it is generally required that the actors are physically present at the same time in the same place. In this paper we present an example and experience of a full body motion shared virtual ...

Comments