Correlations between physiological response, gait, personality, and presence in immersive virtual environments
In previous work, we have found significant differences in the accuracy with which people make initial spatial judgments in different types of head-mounted, display-based immersive virtual environments (IVEs; Phillips, Interrante, Kaeding, Ries, & ...
Wubi-pen: Sensory feedback stylus interacting with graphical user interface
In this work, we designed an interactive stylus interface for touch-screen devices, the wUbi-Pen haptic stylus. The stylus has functions of providing both vibration and impact with a single actuator, and it is a stand-alone system including its own ...
Three alternatives to measure the human-likeness of a handshake model in a turing-like test
In the Turing test, a computer model is deemed to think intelligently if it can generate answers indistinguishable from those of a human. We proposed a Turing-like handshake test for testing motor aspects of machine intelligence. The test is ...
Sensory saltation and phantom sensation for vibrotactile display of spatial and directional information
This study proposes a novel handheld vibrotactile display (T-hive) to provide a human operator with spatial and directional information. The proposed design is composed of a spherical knob with a vibrotactile surface and a moving base that allows 6-DOF ...
The recalibration effect of time perception using a virtual environment
It has been demonstrated that recalibrations of audio-visual asynchrony are likely to occur in sensory processing rather than in the higher domains of cognition in the brain. The aim of the present study was to investigate recalibration of time ...
Stereoscopic viewing enhances visually induced motion sickness but sound does not
Optic flow in visual displays or virtual environments often induces motion sickness (MS). We conducted two studies to analyze the effects of stereopsis, background sound, and realism (video vs. simulation) on the severity of MS and related feelings of ...
Full body acting rehearsal in a networked virtual environment-a case study
In order to rehearse for a play or a scene from a movie, it is generally required that the actors are physically present at the same time in the same place. In this paper we present an example and experience of a full body motion shared virtual ...