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Volume 21, Issue 3Summer 2012
Publisher:
  • MIT Press
  • 55 Hayward St.
  • Cambridge
  • MA
  • United States
ISSN:1054-7460
Bibliometrics
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article
Greenspace: Virtual reality interface for combine operator training

The complexity of operating a farm combine has increased dramatically in recent years with the introduction of features including automatic guidance, precision farming, and sophisticated implements with specialized controls. In this work, we describe ...

article
Effects of stereoscopic viewing on presence, anxiety, and cybersickness in a virtual reality environment for public speaking

In this study, we addressed the effect of stereoscopy on presence, anxiety, and cybersickness in a virtual public speaking world, and investigated the relationships between these three variables. Our results question the practical relevance of applying ...

article
Behavioral presence test in threatening virtual environments

Presence, the impression of being existent in artificially created places, is an important factor for achieving maximum experience in virtual environments (VEs) and hence in their use for experiments or therapy. To date, most clinical studies have used ...

article
The influence of visual information on the motor control of table tennis strokes

Theories of social interaction (i.e., common coding theory) suggest that visual information about the interaction partner is critical for successful interpersonal action coordination. Seeing the interaction partner allows an observer to understand and ...

article
Effects of order and sensory modality in stiffness perception

The stiffness properties of an environment are perceived during active manual manipulation primarily by processing force cues and position-based tactile, kinesthetic, and visual information. Using a two alternative forced choice (2AFC) stiffness ...

article
Effect of visuomotor colocation on 3d fitts' task performance in physical and virtual environments

Given the ease that humans have with using a keyboard and mouse in typical, non-colocated computer interaction, many studies have investigated the value of colocating the visual field and motor workspaces using immersive display modalities. Significant ...

article
Modeling dynamic interaction in virtual environments and the evaluation of dynamic virtual fixtures

Virtual reality (VR) is a technology covering a large field of applications among which are sports and video games. In both gaming and sporting VR applications, interaction techniques involve specific gestures such as catching or striking. However, such ...

article
Problem-based learning for design and engineering activities in virtual worlds

There are a growing number of problem-based learning (PBL) studies in virtual worlds (VWs); however, the suitability of these approaches is still unknown for particular knowledge domains and in full-time courses. In this paper, we argue that VWs can ...

article
Case study: Using a novel virtual reality computer game for occupational therapy intervention

The past decade has seen the emergence of rehabilitation treatments using virtual reality environments. One of the main advantages of using this technology is that it creates positive motivation. Currently, most virtual-reality-based games for children ...

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