Mental health and the impact of ubiquitous technologies
This Theme issue focuses on the emerging research of ubiquitous technologies to support mental health. So far, the majority of work presented in the field of ubiquitous healthcare has focused on supporting people affected by somatic diseases. However, ...
Cross-validation of bimodal health-related stress assessment
This study explores the feasibility of objective and ubiquitous stress assessment. 25 post-traumatic stress disorder patients participated in a controlled storytelling (ST) study and an ecologically valid reliving (RL) study. The two studies were meant ...
Monitoring of mental workload levels during an everyday life office-work scenario
Personal and ubiquitous healthcare applications offer new opportunities to prevent long-term health damage due to increased mental workload by continuously monitoring physiological signs related to prolonged high workload and providing just-in-time ...
A mobile data collection platform for mental health research
- Andrea Gaggioli,
- Giovanni Pioggia,
- Gennaro Tartarisco,
- Giovanni Baldus,
- Daniele Corda,
- Pietro Cipresso,
- Giuseppe Riva
Ubiquitous computing technologies offer exciting new possibilities for monitoring and analyzing user's experience in real time. In this paper, we describe the design and development of Psychlog, a mobile phone platform designed to collect users' ...
Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial
Several studies have demonstrated that exposure therapy--in which the patient is exposed to specific feared situations or objects that trigger anxiety--is an effective way to treat anxiety disorders. However, to overcome a number of limitations inherent ...
Towards long term monitoring of electrodermal activity in daily life
Manic depression, also known as bipolar disorder, is a common and severe form of mental disorder. The European research project MONARCA aims at developing and validating mobile technologies for multi-parametric, long term monitoring of physiological and ...
Facilitating parent-teenager communication through interactive photo cubes
Because most teenagers strive for freedom and try to live autonomously, communication with their parents could be improved. It appeared from a literature review and a diary study that parent-teenager communication primarily addresses teenager-oriented ...
Expected user experience of mobile augmented reality services: a user study in the context of shopping centres
The technical enablers for mobile augmented reality (MAR) are becoming robust enough to allow the development of MAR services that are truly valuable for consumers. Such services would provide a novel interface to the ubiquitous digital information in ...
Usability study of ME2.0
Mobile context-aware applications execute in the background of hosts mobile devices. The applications source process and aggregate hosts' contextual and personal information. This information is disclosed to ubiquitously pervasive services that adapt ...
An internet of old things as an augmented memory system
The interdisciplinary Tales of Things and electronic Memory (TOTeM) project investigates new contexts for augmenting things with stories in the emerging culture of the Internet of Things (IoT). Tales of Things is a tagging system which, based on two-...
Creating scalable location-based games: lessons from Geocaching
Location-based games seek to move computer gaming out from behind the PC and into the "real world" of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge ...
A kinect-based vocational task prompting system for individuals with cognitive impairments
Difficulties in executing daily living tasks hamper the quality of life of many individuals with cognitive impairments who are otherwise physically mobile. With sufficient and appropriate support on the job, many people with developmental disabilities ...
Smartphone-based pedestrian tracking in indoor corridor environments
As the use of smartphones spreads rapidly, user localization becomes an important issue for providing diverse location-based services (LBS). While tracking users in outdoor environments is easily done with GPS, the solution for indoor tracking is not ...
On the effectiveness of Overview+Detail visualization on mobile devices
Overview+Detail visualization is one of the major approaches to the display of large information spaces on a computer screen. Widely used in desktop applications, its feasibility on mobile devices has been scarcely investigated. This paper first ...
Wireless outdoor personal area network using adaptive inquiry scanning for location-based services
The Infopoint Explorer is an outdoor personal area network for location-based services that allows users to access locality information interactively using mobile computing devices such as PDAs and smartphones. The Infopoint explorer was used to study ...
Usability of one-handed interaction methods for handheld projection-based augmented reality
With the advent of the portable projector (also embeddable in a smart phone), projection-based augmented reality (AR) will be an attractive form of AR as the augmentation is made directly in the real space (instead of on the video screen). Several ...