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research-article
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness
Article No.: 22, Pages 1–42https://doi.org/10.1145/3450446

Research in Full-Body Interaction suggests the benefits of activities based on using embodied resources to strengthen the sensorimotor, cognitive and socio-emotional aspects of the user experience. However, scholars in this field have been often ...

research-article
Public Access
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
Article No.: 23, Pages 1–49https://doi.org/10.1145/3445792

In multiplayer collaborative games, players need to coordinate their actions and synchronize their efforts effectively to succeed as a team; thus, individual differences can impact teamwork and gameplay. This article investigates the effects of cognitive ...

research-article
Open Access
Designing for Youth-Centered Moderation and Community Governance in Minecraft
Article No.: 24, Pages 1–41https://doi.org/10.1145/3450290

Online settings have been suggested as viable sites for youth to develop social, emotional, and technical skills that can positively shape their behavior online. However, little work has been done to understand how online governance structures might ...

research-article
Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation
Article No.: 25, Pages 1–45https://doi.org/10.1145/3453479

Cued Recall Debriefing (CRD) is a form of retrospective think aloud approach. It involves re-immersing users to a level where emotional responses are comparable to those experienced during actual interaction with a system. To validate whether the ...

research-article
GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking
Article No.: 26, Pages 1–32https://doi.org/10.1145/3453988

Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered trivial but, in a ...

research-article
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments
Article No.: 27, Pages 1–35https://doi.org/10.1145/3458021

Tactile patterns are a means to convey navigation instructions to pedestrians and are especially helpful for people with visual impairments. This article presents a concept to provide precise micro-navigation instructions through a tactile around-the-...

research-article
Open Access
PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design
Article No.: 28, Pages 1–53https://doi.org/10.1145/3452379

Programming language design requires making many usability-related design decisions. However, existing HCI methods can be impractical to apply to programming languages: languages have high iteration costs, programmers require significant learning time, ...

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