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Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness

Published: 23 July 2021 Publication History

Abstract

Research in Full-Body Interaction suggests the benefits of activities based on using embodied resources to strengthen the sensorimotor, cognitive and socio-emotional aspects of the user experience. However, scholars in this field have been often primarily concerned with the comprehension of and design for the user's mind. Little attention has been drawn on its connection to the bodily experience. The scarcity of adequate co-design methods with and for children to raise an awareness of their body during design risks of deriving interaction design decisions only from the perspective of adult designers. In this article, we present our research on novel co-design techniques to elicit children's embodied awareness. These techniques were analysed in the context of a design workshop series with a local theatre school. For the analysis, we used the Think4EmCoDe research framework, a tool to foreground key aspects of an embodied co-design technique for children. Results indicate the benefits of techniques based on physical theatre practice that (1) help children understand their body and space as mediators of ideas and meaning making processes; (2) allow them to incorporate the specific features of Full-Body Interaction in their co-design.

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    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 28, Issue 4
    August 2021
    297 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/3477419
    Issue’s Table of Contents
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    Publication History

    Published: 23 July 2021
    Accepted: 01 February 2021
    Revised: 01 December 2020
    Received: 01 February 2019
    Published in TOCHI Volume 28, Issue 4

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    Author Tags

    1. Full-body interaction
    2. children
    3. co-design techniques
    4. embodied awareness
    5. embodied interaction
    6. participatory design
    7. physical theatre practice

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    • (2024)'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with AdolescentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642723(1-18)Online publication date: 11-May-2024
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    • (2024)Onboarding new talent to Child–Computer Interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10065540:COnline publication date: 1-Jun-2024
    • (2024)Co-design Pedagogy for Computational Thinking Education in K-12: A Systematic Literature ReviewTechnology, Knowledge and Learning10.1007/s10758-024-09765-yOnline publication date: 6-Aug-2024
    • (2023)Nature and Natural Rhythm in the Digital World - What's in It for Child–Computer Interaction?: A narrative literature review and an initial design frameworkProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616989(119-132)Online publication date: 3-Oct-2023
    • (2023)“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and OutputACM Transactions on Computer-Human Interaction10.1145/360362430:6(1-26)Online publication date: 25-Sep-2023
    • (2023)Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented PedagogyIEEE Access10.1109/ACCESS.2023.326902511(39776-39791)Online publication date: 2023
    • (2023)Empowering Children with a Digital Musical Instrument Mobile App: Perspectives of Early Childhood EducatorsInternational Journal of Human–Computer Interaction10.1080/10447318.2023.223313640:18(5373-5383)Online publication date: 7-Jul-2023
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