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Volume 34, Issue 5October 2015
Editor:
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
ISSN:0730-0301
EISSN:1557-7368
Reflects downloads up to 05 Jan 2025Bibliometrics
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research-article
Learning to Remove Soft Shadows
Article No.: 153, Pages 1–15https://doi.org/10.1145/2732407

Manipulated images lose believability if the user's edits fail to account for shadows. We propose a method that makes removal and editing of soft shadows easy. Soft shadows are ubiquitous, but remain notoriously difficult to extract and manipulate. We ...

research-article
SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips
Article No.: 154, Pages 1–17https://doi.org/10.1145/2751556

We present a new interactive and online approach to 3D scene understanding. Our system, SemanticPaint, allows users to simultaneously scan their environment whilst interactively segmenting the scene simply by reaching out and touching any desired object ...

research-article
Sketching Folds: Developable Surfaces from Non-Planar Silhouettes
Article No.: 155, Pages 1–12https://doi.org/10.1145/2749458

We present the first sketch-based modeling method for developable surfaces with pre-designed folds, such as garments or leather products. The main challenge we address for building folded surfaces from sketches is that silhouette strokes on the sketch ...

research-article
Phasor Imaging: A Generalization of Correlation-Based Time-of-Flight Imaging
Article No.: 156, Pages 1–18https://doi.org/10.1145/2735702

In correlation-based time-of-flight (C-ToF) imaging systems, light sources with temporally varying intensities illuminate the scene. Due to global illumination, the temporally varying radiance received at the sensor is a combination of light received ...

research-article
Multiway K-Clustered Tensor Approximation: Toward High-Performance Photorealistic Data-Driven Rendering
Article No.: 157, Pages 1–15https://doi.org/10.1145/2753756

This article presents a generalized sparse multilinear model, namely multiway K-clustered tensor approximation (MK-CTA), for synthesizing photorealistic 3D images from large-scale multidimensional visual datasets. MK-CTA extends previous tensor ...

research-article
Approximate Translational Building Blocks for Image Decomposition and Synthesis
Article No.: 158, Pages 1–16https://doi.org/10.1145/2757287

We introduce approximate translational building blocks for unsupervised image decomposition. Such building blocks are frequently appearing copies of image patches that are mapped coherently under translations.

We exploit the coherency assumption to find ...

research-article
Online Structure Analysis for Real-Time Indoor Scene Reconstruction
Article No.: 159, Pages 1–13https://doi.org/10.1145/2768821

We propose a real-time approach for indoor scene reconstruction. It is capable of producing a ready-to-use 3D geometric model even while the user is still scanning the environment with a consumer depth camera. Our approach features explicit ...

research-article
Continuum Foam: A Material Point Method for Shear-Dependent Flows
Article No.: 160, Pages 1–20https://doi.org/10.1145/2751541

We consider the simulation of dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We represent foam not as a collection of discrete bubbles, but instead as a continuum. We employ the material point method (MPM) to ...

research-article
Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition
Article No.: 161, Pages 1–14https://doi.org/10.1145/2797136

Spherical filtering is fundamental to many problems in image synthesis, such as computing the reflected light over a surface or anti-aliasing mirror reflections over a pixel. This operation is challenging since the profile of spherical filters (e.g., ...

research-article
Modeling Character Canvases from Cartoon Drawings
Article No.: 162, Pages 1–16https://doi.org/10.1145/2801134

We introduce a novel technique for the construction of a 3D character proxy, or canvas, directly from a 2D cartoon drawing and a user-provided correspondingly posed 3D skeleton. Our choice of input is motivated by the observation that traditional ...

research-article
Open Access
Band-Sifting Decomposition for Image-Based Material Editing
Article No.: 163, Pages 1–16https://doi.org/10.1145/2809796

Photographers often “prep” their subjects to achieve various effects; for example, toning down overly shiny skin, covering blotches, etc. Making such adjustments digitally after a shoot is possible, but difficult without good tools and good skills. ...

research-article
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting
Article No.: 164, Pages 1–16https://doi.org/10.1145/2756549

We introduce a method to compute intrinsic images for a multiview set of outdoor photos with cast shadows, taken under the same lighting. We use an automatic 3D reconstruction from these photos and the sun direction as input and decompose each image ...

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