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research-article
Thallo – Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers
Article No.: 184, Pages 1–14https://doi.org/10.1145/3453986

Large-scale optimization problems at the core of many graphics, vision, and imaging applications are often implemented by hand in tedious and error-prone processes in order to achieve high performance (in particular on GPUs), despite recent developments ...

research-article
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes
Article No.: 185, Pages 1–18https://doi.org/10.1145/3453720

For the success of video deblurring, it is essential to utilize information from neighboring frames. Most state-of-the-art video deblurring methods adopt motion compensation between video frames to aggregate information from multiple frames that can help ...

research-article
Open Access
Computational Design of Planar Multistable Compliant Structures
Article No.: 186, Pages 1–16https://doi.org/10.1145/3453477

This article presents a method for designing planar multistable compliant structures. Given a sequence of desired stable states and the corresponding poses of the structure, we identify the topology and geometric realization of a mechanism—consisting of ...

research-article
Skeletonization via Local Separators
Article No.: 187, Pages 1–18https://doi.org/10.1145/3459233

We propose a new algorithm for curve skeleton computation that differs from previous algorithms by being based on the notion of local separators. The main benefits of this approach are that it is able to capture relatively fine details and that it works ...

research-article
Public Access
A Large-scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
Article No.: 188, Pages 1–16https://doi.org/10.1145/3460775

We introduce a large-scale benchmark for continuous collision detection (CCD) algorithms, composed of queries manually constructed to highlight challenging degenerate cases and automatically generated using existing simulators to cover common cases. We ...

research-article
Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
Article No.: 189, Pages 1–14https://doi.org/10.1145/3461696

Despite the popularity of three-dimensional (3D) animation techniques, the style of 2D cel animation is seeing increased use in games and interactive applications. However, conventional 3D toon shading frequently requires manual editing to clean up ...

research-article
Public Access
Fine Wrinkling on Coarsely Meshed Thin Shells
Article No.: 190, Pages 1–32https://doi.org/10.1145/3462758

We propose a new model and algorithm to capture the high-definition statics of thin shells via coarse meshes. This model predicts global, fine-scale wrinkling at frequencies much higher than the resolution of the coarse mesh; moreover, it is grounded in ...

research-article
Self-Sampling for Neural Point Cloud Consolidation
Article No.: 191, Pages 1–14https://doi.org/10.1145/3470645

We introduce a novel technique for neural point cloud consolidation which learns from only the input point cloud. Unlike other point up-sampling methods which analyze shapes via local patches, in this work, we learn from global subsets. We repeatedly self-...

research-article
Optical Aberrations Correction in Postprocessing Using Imaging Simulation
Article No.: 192, Pages 1–15https://doi.org/10.1145/3474088

As the popularity of mobile photography continues to grow, considerable effort is being invested in the reconstruction of degraded images. Due to the spatial variation in optical aberrations, which cannot be avoided during the lens design process, recent ...

research-article
Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Article No.: 193, Pages 1–15https://doi.org/10.1145/3470847

In virtual reality (VR), the virtual scenes are pre-designed by creators. Our physical surroundings, however, comprise significantly varied sizes, layouts, and components. To bridge the gap and further enable natural navigation, recent solutions have been ...

research-article
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
Article No.: 194, Pages 1–18https://doi.org/10.1145/3469842

We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy materials. We ...

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