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- extended-abstractMay 2021
ChemCraft: A Ludic Approach to Educational Game Design
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 496, Pages 1–5https://doi.org/10.1145/3411763.3451854We constantly both learn from and play with the world around us. We interact, we experiment, and we are curious; and through the spirit of Zimmerman’s ideas on ‘gaming literacy’, we can see the world as opportunities for play. This project thus presents ...
- extended-abstractMay 2021
Onomatangiplay : A Game Experience with a Tangible Auditory User Interface Created by Representing Game Effects with a Real-world Sound Source
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 494, Pages 1–4https://doi.org/10.1145/3411763.3451853Since the advent of augmented reality, video game representations have been extended beyond the display. Many studies have used real objects to assist in the presentation of visual and haptic information, resulting in video games that are integrated ...
- extended-abstractMay 2021
ENC#YPTED: An Educational Game for Programming in the Unity Engine
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 498, Pages 1–5https://doi.org/10.1145/3411763.3451852In an era of digitalization, the relevance of programming in real-time development environments is constantly increasing. This also applies to the Unity Engine. Within the framework of a bachelor thesis, the first freely accessible Unity programming ...
- extended-abstractMay 2021
ReWIND: Psychoeducation Game Leveraging Cognitive Behavioral Therapy (CBT) to Enhance Emotion Control for Generalized Anxiety Disorder
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 497, Pages 1–5https://doi.org/10.1145/3411763.3451851ReWIND is a role-playing game (RPG) designed to enhance the emotion control of patients with generalized anxiety disorder (GAD) over the feeling of excessive worry and fear by integrating cognitive behavioral therapy (CBT) in a serious game. The goal of ...
- extended-abstractMay 2021
Tread Together: Interactive Narrative Gameplay to Introspect and Scrutinise Privilege
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 495, Pages 1–5https://doi.org/10.1145/3411763.3451847While ostensibly meritocratic, our society functions on an imperceptible yet undeniable paradigm of privilege. Privilege is an unearned, unasked for advantage gained because of the way society views an aspect of an individual's identity, such as race, ...
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- ArticleMay 2021
Wigglears: Wiggle Your Ears With Your Emotions
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 492, Pages 1–5https://doi.org/10.1145/3411763.3451846Human-Computer Integration is an extension of the Human-Computer Interaction paradigm that explores systems in which the boundary between user and computer is blurred. We build on this and explore its intersection with the fields of biodata and playful ...
- ArticleMay 2021
Playing with Drones: Towards understanding the design of drone-based pervasive play
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 491, Pages 1–5https://doi.org/10.1145/3411763.3451845Human-Drone Interaction is a fast-growing subset of the field of Human-Computer Interaction as drones enable novel and interesting interactions in 3D space as they can be regarded as pixels in physical space. We examine the intersection of drones and ...
- posterMay 2021
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 397, Pages 1–7https://doi.org/10.1145/3411763.3451830Research support that online multiplayer games build social capital and contribute to people’s well-being. Players build meaningful, strong relationships through games, resulting in complex communities, similar to traditional Online Social Networks (...
- posterMay 2021
Making Sense of Online Discussions: Can Automated Reports help?
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 471, Pages 1–7https://doi.org/10.1145/3411763.3451815Enabling healthier online deliberation around issues of public concerns is an increasingly vital challenge in nowadays society. Two fundamental components of a healthier deliberation are: i. the capability of people to make sense of what they read, so ...
- posterMay 2021
Counterspace Games for BIWOC STEM Students
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 453, Pages 1–6https://doi.org/10.1145/3411763.3451811Black, Indigenous, and other Women of Color (BIWOC) studying STEM are underrepresented in STEM and subject to its “chilly” climate; it is unsurprising that BIWOC STEM students report weaker senses of belonging and higher rates of attrition. ...
- posterMay 2021
Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social Mechanisms
- Samantha Olinsky,
- Pooja M. Desai,
- Selen Turkay,
- Elizabeth M Heitkemper,
- Elliot G Mitchell,
- Lena Mamykina,
- Maria L. Hwang
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 442, Pages 1–9https://doi.org/10.1145/3411763.3451789 - posterMay 2021
PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 443, Pages 1–7https://doi.org/10.1145/3411763.3451781Android smartphones have undergone various changes and, uniformity in design (both hardware and software) has become common in most phones. Yet, security and privacy issues persist and grow along with the evolution of smartphones. Recent research shows ...
- posterMay 2021
EnergyVis: Interactively Tracking and Exploring Energy Consumption for ML Models
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 458, Pages 1–7https://doi.org/10.1145/3411763.3451780The advent of larger machine learning (ML) models have improved state-of-the-art (SOTA) performance in various modeling tasks, ranging from computer vision to natural language. As ML models continue increasing in size, so does their respective energy ...
- posterMay 2021
A Unified Model of Game Design, Through the Lens of User Experience
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 255, Pages 1–6https://doi.org/10.1145/3411763.3451778In this paper, two cornerstone game design and research models — the Mechanics, Dynamics, Aesthetics framework and the magic circle — are revisited and inspected through a lens of user experience design. This suggests two aspects that are missing from ...
- posterMay 2021
Delivery Ghost: Effects of Language Immersion and Interactivity in a Language Learning Game
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 447, Pages 1–7https://doi.org/10.1145/3411763.3451767One of the most effective ways to learn a second language is to immerse oneself in it in the country where it is spoken. While this is not feasible for most language learners, language learning games may be able to replicate an immersive language ...
- posterMay 2021
Interfaces for Explanations in Human-AI Interaction: Proposing a Design Evaluation Approach
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 327, Pages 1–6https://doi.org/10.1145/3411763.3451759Explanations in Human-AI Interaction are communicated to human decision makers through interfaces. Yet, it is not clear what consequences the exact representation of such explanations as part of decision support systems (DSS) and working on machine ...
- posterMay 2021
Causeworks Collaboration: Simultaneous Causal Model Construction and Analysis
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 461, Pages 1–6https://doi.org/10.1145/3411763.3451748Military planners use “Operational Design” (OD) methods to develop an understanding of systems and relationships in complex operational environments. Here, we present Causeworks, a visual analytics application for OD teams to collaboratively build causal ...
- posterMay 2021
InterRings: Towards Understanding Design Micro-games to Fit Daily Work Routine
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 345, Pages 1–6https://doi.org/10.1145/3411763.3451733Prior game researchers mostly focused on designing the ”macro” context which requires a decent proportion of time to engage and play, from which players may benefit. However, the demanding time and effort restrict playability during working hours. To ...
- posterMay 2021
An Analysis of Ludo Board Game Play on Smartphones
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 396, Pages 1–6https://doi.org/10.1145/3411763.3451728From sports to party games, almost every kind of game has been adapted into a digital video game format. While previous research has studied player motivations and experiences for certain categories of digital games, there has yet to be such a study on ...
- posterMay 2021
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsMay 2021, Article No.: 265, Pages 1–8https://doi.org/10.1145/3411763.3451722Responsible conduct of research (RCR) is an essential skill for all researchers to develop, but training scientists to behave ethically is complex because it requires addressing both cognitive (i.e., conceptual knowledge and moral reasoning skills) and ...