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- research-articleDecember 2011
A realistic augmented reality racing game using a depth-sensing camera
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 499–502https://doi.org/10.1145/2087756.2087851As augmented reality (AR) applications become more common, users are expecting increasingly sophisticated experiences combining impressive visuals, interaction, and awareness of the environment. Existing technology capable of understanding user ...
- research-articleDecember 2011
Iterative design of augmented reality device in Yuanmingyuan for public use
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 467–474https://doi.org/10.1145/2087756.2087847Yuanmingyuan, once called "Garden of all gardens," was built during the Qing dynasty in 1707. Unfortunately, it was destroyed and burnt down by foreign forces in the 1860s and what were left there are only ruins of huge stone columns. Considering its ...
- research-articleDecember 2011
AR postcard: the augmented reality system with a postcard
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 453–454https://doi.org/10.1145/2087756.2087843This paper proposes the postcard system which recognizes a card using a camera within a device (PC/Smart TV/Tablet PC) and augments the video of the sender fit to the card size. The postcards or the picture cards used in our work are trained in advance. ...
- research-articleDecember 2011
Evaluation of human-computer interface for optical see-through augmented reality system
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 443–446https://doi.org/10.1145/2087756.2087841Presenting effective augmenting information is helpful for users to perceive and interact in augmented reality systems. In this paper, a novel method for evaluating the human-computer interface in optical see-through augmented reality system is ...
- research-articleDecember 2011
An interface between users and virtual objects using two hands
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 441–442https://doi.org/10.1145/2087756.2087840This paper presents a novel hand-based interface that provides natural interactions with virtual objects augmented on a user's palm. In the interface, virtual objects are easily selected by drawing predefined patterns on a palm of one hand with a finger ...
- research-articleDecember 2011
User-created marker based on character recognition for intuitive augmented reality interacion
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 439–440https://doi.org/10.1145/2087756.2087839This paper proposes a novel concept of markers with alphabet combinations for Augmented Reality (AR) applications. Compared to traditional markers with square patterns, the proposed markers composed of alphabets have several advantages for interaction. ...
- research-articleDecember 2011
Virtual try-on of eyeglasses using 3D model of the head
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 435–438https://doi.org/10.1145/2087756.2087838This work presents a system for virtual try-on of eyeglasses using a 3D model of user's face and head. The 3D head model is reconstructed using only one image of the user. The 3D glasses model are then fitted onto this head model, and the user's head ...
- research-articleDecember 2011
How 4D effects cause different types of presence experience?
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 375–378https://doi.org/10.1145/2087756.20878194D is a kind of marketing term, 4D film is a system that is added to various special effects like smell and vibration in the 3D films. Because the system means a technology is added to 3D visual system (3D+1D), it is called 4D. Since 2007 4Ds ...
- research-articleDecember 2011
An augmented reality based teeth shade matching system
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 371–374https://doi.org/10.1145/2087756.2087818In this paper, we present an augmented reality (AR) based teeth shade matching system for helping dentists verify the correctness of teeth shade matching and evaluate the acceptance of virtual teeth in cosmetic dentistry. The appearance of teeth is ...
- research-articleDecember 2011
A mixed reality system for virtual glasses try-on
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 363–366https://doi.org/10.1145/2087756.2087816In this paper we present an augmented reality system for automatic try-on of 3D virtual eyeglasses. The user can select from various virtual models of eyeglasses for trying-on and the system will automatically fit the selected virtual glasses on the ...
- research-articleDecember 2011
Welding representation for training under VR environments
- Dongsik Jo,
- Yongwan Kim,
- Ungyeon Yang,
- Jinsung Choi,
- Ki-Hong Kim,
- Gun A. Lee,
- Yeong-Do Park,
- Young Whan Park
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 339–342https://doi.org/10.1145/2087756.2087809In this paper, we present a virtual training system which realistically represents the situation of real welding. First of all, we built a database about welding outputs such as the shape of bead which is the deposit outcome resulting from inputs of ...
- research-articleDecember 2011
T-splines in VRML
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 257–264https://doi.org/10.1145/2087756.2087793T-splines are increasingly popular in design and animation. However, since it is not supported by VRML/X3D, T-spline visualization is not available for the use online. This paper proposes the T-spline VRML node, which allows the end users to utilize T-...
- research-articleDecember 2011
dMarkers: ubiquitous dynamic makers for augmented reality
- Roshan Lalintha Peiris,
- Owen Noel Newton Fernando,
- Chua Su Bee,
- Adrian David Cheok,
- Arij Glycin Ganesan,
- Prabhash Kumarasinghe
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 217–224https://doi.org/10.1145/2087756.2087787This paper presents "dMarkers", a concept of "dynamic markers" or markers that can change for marker technologies for Augmented Reality (AR) technologies. Here, by dynamic we mean markers that can change or morph into different markers which could open ...
- research-articleDecember 2011
Wearable mobile augmented reality: evaluating outdoor user experience
- Steven J. Kerr,
- Mark D. Rice,
- Yinquan Teo,
- Marcus Wan,
- Yian Ling Cheong,
- Jamie Ng,
- Lillian Ng-Thamrin,
- Thant Thura-Myo,
- Dominic Wren
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 209–216https://doi.org/10.1145/2087756.2087786Augmented Reality (AR) technologies offer the potential to aid users in a number of professional areas. However, to date, most studies have been tested in controlled laboratory conditions. This paper outlines a user experience study of a wearable mobile ...
- research-articleDecember 2011
Applying spatial augmented reality to facilitate in-situ support for automotive spot welding inspection
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 195–200https://doi.org/10.1145/2087756.2087784In automotive manufacturing, the quality of spot welding on car bodies needs to be inspected frequently. Operators often only check different subsets of spots on different car bodies with a predetermined sequence. Currently, spot welding inspections ...
- proceedingDecember 2011
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
The City University of Hong Kong, Institute of Automation, CAS, and Hangzhou Normal University proudly host the 10th ACM International Conference on Virtual Reality Continuum and its Applications in Industry (ACM VRCAI 2011), on 11-12 December 2011. ACM ...