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A realistic augmented reality racing game using a depth-sensing camera

Published: 11 December 2011 Publication History

Abstract

As augmented reality (AR) applications become more common, users are expecting increasingly sophisticated experiences combining impressive visuals, interaction, and awareness of the environment. Existing technology capable of understanding user interaction and the environment is often expensive or restrictive. However the newly released Microsoft Kinect provides researchers with a low cost and widely available real time depth sensor. In this paper, we investigate using the Kinect as a means to give AR applications an understanding of the three-dimensional (3D) environment they are operating in, and support new ways for the user to interact with virtual content in a natural and intuitive way.

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cover image ACM Conferences
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
December 2011
617 pages
ISBN:9781450310604
DOI:10.1145/2087756
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 11 December 2011

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Author Tags

  1. Microsoft Kinect
  2. acquisition of 3D environment
  3. entertainment
  4. interactive AR

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  • (2017)Occlusion handling in outdoors augmented reality gamesMultimedia Tools and Applications10.1007/s11042-016-3581-176:7(9829-9854)Online publication date: 1-Apr-2017
  • (2016)An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality ApplicationsAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-40621-3_30(418-434)Online publication date: 11-Jun-2016
  • (2015)A Survey of Augmented RealityFoundations and Trends in Human-Computer Interaction10.1561/11000000498:2-3(73-272)Online publication date: 1-Mar-2015
  • (2015)Visual Occlusion in an Augmented Reality Post-Stroke Therapy ScenarioProceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction10.1145/2542242.2542250(1-7)Online publication date: 20-Mar-2015
  • (2014)Hands in Space: Gesture Interaction with Augmented-Reality InterfacesIEEE Computer Graphics and Applications10.1109/MCG.2014.834:1(77-80)Online publication date: Jan-2014
  • (2014)A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion2014 IEEE Games Media Entertainment10.1109/GEM.2014.7048102(1-8)Online publication date: Oct-2014
  • (2014)Tangible displays for the massesPersonal and Ubiquitous Computing10.1007/s00779-013-0730-718:5(1213-1225)Online publication date: 1-Jun-2014

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