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- abstractFebruary 2020
Social human-robot interaction in the wild: a workshop proposal for academic mindtrek 2020
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 168–169https://doi.org/10.1145/3377290.3377320This workshop will collect experts and stakeholders from all fields of human-robot interaction: both social and industrial applications and uses of robotics are of interest as far as they have human in the loop. The workshop will present recent and ...
- posterFebruary 2020
Testing VR headset cameras for capturing written content
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 153–156https://doi.org/10.1145/3377290.3377315Virtual reality (VR) has become an important tool for providing immersive and collaborative teleprensence experiences. The technology has the possibility of bringing people in different geographical places together in an immersive way and makes sharing ...
- posterFebruary 2020
VR or non-VR?: investigating influence of the virtual environment medium on persuasive gamification outcomes
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 157–160https://doi.org/10.1145/3377290.3377312In this paper, we aim to research how a choice of a gamification medium influences the users' psychological and behavioral experiences which are also gamification outcomes. We discuss gamification, its components, persuasive systems, cognitive ...
- research-articleFebruary 2020
"The superhero of the university": experience-driven design and field study of the university guidance robot
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 1–9https://doi.org/10.1145/3377290.3377304Robots have recently gained popularity in customer service. Especially social robots are nowadays utilized in healthcare, elderly homes and schools. Although it is crucial to design social robots according to well-defined user experience goals, research ...
- research-articleFebruary 2020
Transferring scents over a communication network
- Poika Isokoski,
- Katri Salminen,
- Philipp Müller,
- Jussi Rantala,
- Ville Nieminen,
- Markus Karjalainen,
- Jari Väliaho,
- Anton Kontunen,
- Marjaana Savia,
- Joni Leivo,
- Anca Telembeci,
- Jukka Lekkala,
- Pasi Kallio,
- Veikko Surakka
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 126–133https://doi.org/10.1145/3377290.3377301In our work on scent technology, we have come across technology that can be used, in a limited way, to achieve scent transfer. In this paper, we document the scent transfer demonstration that we constructed for a science fair in 2018.
Scent transfer ...
- research-articleFebruary 2020
Local foodie: experience design of a mobile augmented reality application for tourists to encourage local food consumption
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 110–119https://doi.org/10.1145/3377290.3377298Food is an essential part of travel experience. Consumption of locally produced food while traveling has the two-fold benefit of providing insight into the local culture and increasing the sustainability of tourism. However, finding local food often ...
- research-articleFebruary 2020
Scalable and responsive information for industrial maintenance work: developing XR support on smart glasses for maintenance technicians
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 100–109https://doi.org/10.1145/3377290.3377296This paper describes the process and results of bringing responsive and scalable technical documentation to smart glasses to support industrial maintenance. Development and testing was done in four development cycles to discover how maintenance ...
- research-articleFebruary 2020
User experience of stereo and spatial audio in 360° live music videos
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPages 134–141https://doi.org/10.1145/3377290.3377291360° music videos are becoming prevalent in music entertainment. Still, academic studies of the 360° live music experience covering both audio and visual experience are scarce. In this paper, we present a study of user experience of stereo and spatial ...