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- extended-abstractJuly 2024
PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferenceJuly 2024, Pages 19–23https://doi.org/10.1145/3656156.3665136Bodily augmentations have been increasingly investigated by HCI researchers due to the associated benefits, such as accessibility, offering novel input space, and sensing environment. Most of these investigations have adopted a utilitarian perspective, ...
- research-articleJuly 2024
Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play
- Rakesh Patibanda,
- Nathalie Overdevest,
- Shreyas Nisal,
- Aryan Saini,
- Don Samitha Elvitigala,
- Jarrod Knibbe,
- Elise Van Den Hoven,
- Florian 'Floyd' Mueller
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferenceJuly 2024, Pages 2088–2106https://doi.org/10.1145/3643834.3660723Traditional games like "Tag" rely on shared control via inter-body interactions (IBIs) – touching, pushing, and pulling – that foster emotional and social connection. Digital games largely limit IBIs, with players using their bodies as input to control ...
- Work in ProgressMay 2024
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 645, Pages 1–4https://doi.org/10.1145/3613905.3649125Prior research around the design of interactive systems has highlighted the benefits of supporting embodiment in everyday life. This resulted in the creation of body-centric systems that leverage movement. However, these advances supporting movement in ...
- extended-abstractMay 2024
Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality
- Rakesh Patibanda,
- Nathalie Overdevest,
- Aryan Saini,
- Zhuying Li,
- Josh Andres,
- Jarrod Knibbe,
- Elise van den Hoven,
- Florian 'Floyd' Mueller
AHs '24: Proceedings of the Augmented Humans International Conference 2024April 2024, Pages 318–323https://doi.org/10.1145/3652920.3653037The human-computer interaction community has evolved from using body-sensing to body-actuating technologies, transforming the body’s role from a mere input to an input-output medium. With body-sensing, the separation between the human and the computer ...
- research-articleFebruary 2024
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionFebruary 2024, Article No.: 1, Pages 1–16https://doi.org/10.1145/3623509.3633349Prior research around the design of interactive systems has highlighted the benefits of supporting embodiment in everyday life. This resulted in the creation of body-centric systems that leverage movement. However, these advances supporting movement in ...
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- posterOctober 2023
Pneunocchio: A playful nose augmentation for facilitating embodied representation
- Aryan Saini,
- Srihari Sridhar,
- Aarushi Raheja,
- Rakesh Patibanda,
- Nathalie Overdevest,
- Po-Yao (Cosmos) Wang,
- Elise Van Den Hoven,
- Florian Floyd Mueller
UIST '23 Adjunct: Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyOctober 2023, Article No.: 40, Pages 1–3https://doi.org/10.1145/3586182.3616651Prior research has offered a plethora of wearables centred around sensing bodily actions ranging from more explicit data, such as movement and physiological response, to implicit information, such as ocular and brain activity. Bodily augmentations that ...
- research-articleOctober 2023
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
- Maria F. Montoya,
- YuYang Ji,
- Ryan Wee,
- Nathalie Overdevest,
- Rakesh Patibanda,
- Aryan Saini,
- Sarah Jane Pell,
- Florian ‘Floyd’ Mueller
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 410, Pages 948–975https://doi.org/10.1145/3611056Water's pleasant nature and associated health benefits have captivated the interest of HCI researchers. Prior WaterHCI work mainly focused on advancing instrumental applications, such as improving swimming performance, and less on designing systems that ...
- research-articleOctober 2023
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
- Rakesh Patibanda,
- Chris Hill,
- Aryan Saini,
- Xiang Li,
- Yuzheng Chen,
- Andrii Matviienko,
- Jarrod Knibbe,
- Elise van den Hoven,
- Florian ‘Floyd’ Mueller
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 408, Pages 893–918https://doi.org/10.1145/3611054Most digital bodily games focus on the body as they use movement as input. However, they also draw the player’s focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual world. We ...
- research-articleOctober 2023
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
- Rakesh Patibanda,
- Aryan Saini,
- Nathalie Overdevest,
- Maria F. Montoya,
- Xiang Li,
- Yuzheng Chen,
- Shreyas Nisal,
- Josh Andres,
- Jarrod Knibbe,
- Elise van den Hoven,
- Florian ‘Floyd’ Mueller
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 403, Pages 769–802https://doi.org/10.1145/3611049Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel approach called "...
- extended-abstractNovember 2022
TouchMate: Understanding the Design of Body Actuating Games using Physical Touch
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in PlayNovember 2022, Pages 153–158https://doi.org/10.1145/3505270.3558332Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate multiple players simultaneously via physical touch. To investigate this opportunity, we designed a game called “Touchmate”. Here, one guesser and two suspects sit ...
- posterOctober 2022
SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders
- Aryan Saini,
- Haotian Huang,
- Rakesh Patibanda,
- Nathalie Overdevest,
- Elise Van Den Hoven,
- Florian Floyd Mueller
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyOctober 2022, Article No.: 19, Pages 1–4https://doi.org/10.1145/3526114.3558705Applying the theory of Embodied Cognition through design allows us to create computational interactions that engage our bodies by modifying our body schema. However, in HCI, most of these interactive experiences have been stationed around creating ...
- posterOctober 2019
Aesop: Authoring Engaging Digital Storytelling Experiences
UIST '19 Adjunct: Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and TechnologyOctober 2019, Pages 56–59https://doi.org/10.1145/3332167.3357114The traditional storytelling experiences are often one dimensional, wherein they only contain a single channel of communication with the audience through narration. With the advancements in technology, storytelling experiences have been augmented with ...
- research-articleMay 2019
VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: 56, Pages 1–12https://doi.org/10.1145/3290605.3300286Often Virtual Reality (VR) experiences are limited by the design of standard controllers. This work aims to liberate a VR developer from these limitations in the physical realm to provide an expressive match to the limitless possibilities in the virtual ...