Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3656156.3665136acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
extended-abstract

PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences

Published: 01 July 2024 Publication History

Abstract

Bodily augmentations have been increasingly investigated by HCI researchers due to the associated benefits, such as accessibility, offering novel input space, and sensing environment. Most of these investigations have adopted a utilitarian perspective, providing impairment, mobility, and rehabilitation support. However, more recently a subset called bodily extensions has emerged that appears to also embrace experiential aspects. These bodily extensions physically extend the human body, going beyond traditional sensing and accessibility perspectives. Initial designs were mostly rigid, leading to a focus on short-term use, missing out on the opportunities for these bodily extensions to be integrated into everyday life. In our work, we build soft pneumatic-based bodily extensions that users can incorporate into their everyday lives. We detail the design and rationale behind these bodily extensions, along with the novel scenarios they enable. We share our insights from creating these systems and the associated user experiences from our field study with 48 participants, resulting in a design framework that will hopefully aid future designers in facilitating embodiment across everyday life through bodily extensions.

References

[1]
Jumpei Arata, Masashi Hattori, Shohei Ichikawa, and Masamichi Sakaguchi. 2014. Robotically Enhanced Rubber Hand Illusion. IEEE Transactions on Haptics 7, 4 (Oct. 2014), 526–532. https://doi.org/10.1109/TOH.2014.2304722 Conference Name: IEEE Transactions on Haptics.
[2]
Saskia Bakker, Alissa N. Antle, and Elise Van Den Hoven. 2012. Embodied metaphors in tangible interaction design. Personal and Ubiquitous Computing 16, 4 (April 2012), 433–449. https://doi.org/10.1007/s00779-011-0410-4
[3]
Arpit Bhatia, Dhruv Kundu, Suyash Agarwal, Varnika Kairon, and Aman Parnami. 2021. Soma-noti: Delivering Notifications Through Under-clothing Wearables. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems(CHI ’21). Association for Computing Machinery, New York, NY, USA, 1–8. https://doi.org/10.1145/3411764.3445123
[4]
Arpit Bhatia, Aryan Saini, Isha Kalra, Manideepa Mukherjee, and Aman Parnami. 2023. DUMask: A Discrete and Unobtrusive Mask-Based Interface for Facial Gestures. In Proceedings of the Augmented Humans International Conference 2023(AHs ’23). Association for Computing Machinery, New York, NY, USA, 255–266. https://doi.org/10.1145/3582700.3582726
[5]
Ann Blandford, Dominic Furniss, and Stephann Makri. 2016. Qualitative Hci Research: Going Behind the Scenes. Morgan & Claypool Publishers.
[6]
Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative Research in Psychology 3, 2 (Jan. 2006), 77–101. https://doi.org/10.1191/1478088706qp063oa Publisher: Routledge _eprint: https://www.tandfonline.com/doi/pdf/10.1191/1478088706qp063oa.
[7]
Oğuz ’Oz’ Buruk, Louise Petersen Matjeka, and Florian ‘Floyd’ Mueller. 2023. Towards Designing Playful Bodily Extensions: Learning from Expert Interviews. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. ACM, Hamburg Germany, 1–20. https://doi.org/10.1145/3544548.3581165
[8]
Azzurra Chiri, Nicola Vitiello, Francesco Giovacchini, Stefano Roccella, Fabrizio Vecchi, and Maria Chiara Carrozza. 2012. Mechatronic Design and Characterization of the Index Finger Module of a Hand Exoskeleton for Post-Stroke Rehabilitation. IEEE/ASME Transactions on Mechatronics 17, 5 (Oct. 2012), 884–894. https://doi.org/10.1109/TMECH.2011.2144614 Conference Name: IEEE/ASME Transactions on Mechatronics.
[9]
Sandy Claes, Niels Wouters, Karin Slegers, and Andrew Vande Moere. 2015. Controlling In-the-Wild Evaluation Studies of Public Displays. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems(CHI ’15). Association for Computing Machinery, New York, NY, USA, 81–84. https://doi.org/10.1145/2702123.2702353
[10]
Sharice Clough and Melissa C. Duff. 2020. The Role of Gesture in Communication and Cognition: Implications for Understanding and Treating Neurogenic Communication Disorders. Frontiers in Human Neuroscience 14 (Aug. 2020), 323. https://doi.org/10.3389/fnhum.2020.00323
[11]
Susan Wagner Cook, Terina KuangYi Yip, and Susan Goldin-Meadow. 2010. Gesturing makes memories that last. Journal of Memory and Language 63, 4 (2010), 465–475. https://doi.org/10.1016/j.jml.2010.07.002
[12]
Katinka Dijkstra, Michael P. Kaschak, and Rolf A. Zwaan. 2007. Body posture facilitates retrieval of autobiographical memories. Cognition 102, 1 (Jan. 2007), 139–149. https://doi.org/10.1016/j.cognition.2005.12.009
[13]
Haiwei Dong, Nadia Figueroa, and Abdulmotaleb El Saddik. 2015. An Elicitation Study on Gesture Attitudes and Preferences Towards an Interactive Hand-Gesture Vocabulary. In Proceedings of the 23rd ACM international conference on Multimedia(MM ’15). Association for Computing Machinery, New York, NY, USA, 999–1002. https://doi.org/10.1145/2733373.2806385
[14]
Paul Dourish. 2001. Where the Action Is: The Foundations of Embodied Interaction. –256.
[15]
Shreyosi Endow, Hedieh Moradi, Anvay Srivastava, Esau G Noya, and Cesar Torres. 2021. Compressables: A Haptic Prototyping Toolkit for Wearable Compression-based Interfaces. In Designing Interactive Systems Conference 2021(DIS ’21). Association for Computing Machinery, New York, NY, USA, 1101–1114. https://doi.org/10.1145/3461778.3462057
[16]
Priya Ganapathi and Keyur Sorathia. 2019. Elicitation Study of Body Gestures for Locomotion in HMD-VR Interfaces in a Sitting-Position. In Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and Games(MIG ’19). Association for Computing Machinery, New York, NY, USA, 1–10. https://doi.org/10.1145/3359566.3360059
[17]
Radhika Ghosal, Bhavika Rana, Ishan Kapur, and Aman Parnami. 2019. Rapid Prototyping of Pneumatically Actuated Inflatable Structures. In Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology(UIST ’19 Adjunct). Association for Computing Machinery, New York, NY, USA, 78–80. https://doi.org/10.1145/3332167.3357121
[18]
Sebastian Günther, Mohit Makhija, Florian Müller, Dominik Schön, Max Mühlhäuser, and Markus Funk. 2019. PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments. In Proceedings of the 2019 on Designing Interactive Systems Conference(DIS ’19). Association for Computing Machinery, New York, NY, USA, 227–240. https://doi.org/10.1145/3322276.3322302
[19]
Sebastian Günther, Dominik Schön, Florian Müller, Max Mühlhäuser, and Martin Schmitz. 2020. PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems(CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–10. https://doi.org/10.1145/3334480.3382916
[20]
Kate Hartman, Boris Kourtoukov, Izzie Colpitts-Campbell, and Erin Lewis. 2020. Monarch V2: An Iterative Design Approach to Prototyping a Wearable Electronics Project. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven, Netherlands) (DIS ’20). Association for Computing Machinery, New York, NY, USA, 2215–2227. https://doi.org/10.1145/3357236.3395573
[21]
Hiroshi Ishii, Minoru Kobayashi, and Kazuho Arita. 1994. Iterative design of seamless collaboration media. Commun. ACM 37, 8 (Aug. 1994), 83–97. https://doi.org/10.1145/179606.179687
[22]
KirshDavid. 2013. Embodied cognition and the magical future of interaction design. ACM Transactions on Computer-Human Interaction (TOCHI) (April 2013). https://doi.org/10.1145/2442106.2442109 Publisher: ACM PUB27 New York, NY, USA.
[23]
Pedro Lopes, Sijing You, Alexandra Ion, and Patrick Baudisch. 2018. Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3173574.3174020
[24]
Shreyas Nisal, Rakesh Patibanda, Aryan Saini, Elise Van Den Hoven, and Florian ’Floyd’ Mueller. 2022. TouchMate: Understanding the Design of Body Actuating Games using Physical Touch. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play(CHI PLAY ’22). Association for Computing Machinery, New York, NY, USA, 153–158. https://doi.org/10.1145/3505270.3558332
[25]
Jun Nishida, Soichiro Matsuda, Hiroshi Matsui, Shan-Yuan Teng, Ziwei Liu, Kenji Suzuki, and Pedro Lopes. 2020. HandMorph: a Passive Exoskeleton that Miniaturizes Grasp. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology(UIST ’20). Association for Computing Machinery, New York, NY, USA, 565–578. https://doi.org/10.1145/3379337.3415875
[26]
Nathalie Overdevest, Rakesh Patibanda, Aryan Saini, Elise Van Den Hoven, and Florian ‘Floyd’ Mueller. 2023. Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study. In Proceedings of the 2023 ACM Designing Interactive Systems Conference(DIS ’23). Association for Computing Machinery, New York, NY, USA, 2611–2624. https://doi.org/10.1145/3563657.3595999
[27]
Nathalie Overdevest, Rakesh Patibanda, Aryan Saini, Elise Van Den Hoven, and Florian ‘Floyd’ Mueller. 2024. GazeAway: Designing for Gaze Aversion Experiences. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (HonoluluHIUSA) (CHI EA ’24). Association for Computing Machinery, New York, NY, USA, Article 177, 6 pages. https://doi.org/10.1145/3613905.3650771
[28]
Rakesh Patibanda, Chris Hill, Aryan Saini, Xiang Li, Yuzheng Chen, Andrii Matviienko, Jarrod Knibbe, Elise van den Hoven, and Florian ‘Floyd’ Mueller. 2023. Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World. Proc. ACM Hum.-Comput. Interact. 7, CHI PLAY, Article 408 (oct 2023), 26 pages. https://doi.org/10.1145/3611054
[29]
Rakesh Patibanda, Xiang Li, Yuzheng Chen, Aryan Saini, Christian N Hill, Elise van den Hoven, and Florian Floyd Mueller. 2021. Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play(CHI PLAY ’21). Association for Computing Machinery, New York, NY, USA, 228–235. https://doi.org/10.1145/3450337.3483464
[30]
Rakesh Patibanda, Nathalie Overdevest, Aryan Saini, Zhuying Li, Josh Andres, Jarrod Knibbe, Elise van den Hoven, and Florian ’Floyd’ Mueller. 2024. Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality. In Proceedings of the Augmented Humans International Conference 2024 (, Melbourne, VIC, Australia, ) (AHs ’24). Association for Computing Machinery, New York, NY, USA, 318–323. https://doi.org/10.1145/3652920.3653037
[31]
Rakesh Patibanda, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal, Josh Andres, Jarrod Knibbe, Elise van den Hoven, and Florian ‘Floyd’ Mueller. 2023. Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players. Proc. ACM Hum.-Comput. Interact. 7, CHI PLAY, Article 403 (oct 2023), 34 pages. https://doi.org/10.1145/3611049
[32]
Rakesh Patibanda, Nathan Arthur Semertzidis, Michaela Scary, Joseph Nathan La Delfa, Josh Andres, Mehmet Aydin Baytaş, Anna Lisa Martin-Niedecken, Paul Strohmeier, Bruno Fruchard, Sang-won Leigh, Elisa D. Mekler, Suranga Nanayakkara, Josef Wiemeyer, Nadia Berthouze, Kai Kunze, Thanassis Rikakis, Aisling Kelliher, Kevin Warwick, Elise van den Hoven, Florian Floyd Mueller, and Steve Mann. 2020. Motor Memory in HCI. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems(CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–8. https://doi.org/10.1145/3334480.3375163
[33]
Victoria Peng. 2021. Wigglears: Wiggle Your Ears With Your Emotions. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems(CHI EA ’21). Association for Computing Machinery, New York, NY, USA, 1–5. https://doi.org/10.1145/3411763.3451846
[34]
Champika Ranasinghe, Max Pfeiffer, Sven Heitmann, and Christian Kray. 2019. Evaluating User Experience under Location Quality Variations: A Framework for in-the-wild Studies. In Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services(MobileHCI ’19). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3338286.3344392
[35]
Aryan Saini, Haotian Huang, Rakesh Patibanda, Nathalie Overdevest, Elise Van Den Hoven, and Florian Floyd Mueller. 2022. SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders. In Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (Bend, OR, USA) (UIST ’22 Adjunct). Association for Computing Machinery, New York, NY, USA, Article 19, 4 pages. https://doi.org/10.1145/3526114.3558705
[36]
Aryan Saini, Rakesh Patibanda, Nathalie Overdevest, Elise Van Den Hoven, and Florian ‘Floyd’ Mueller. 2024. PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life. In Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (, Cork, Ireland, ) (TEI ’24). Association for Computing Machinery, New York, NY, USA, Article 1, 16 pages. https://doi.org/10.1145/3623509.3633349
[37]
Aryan Saini, Rakesh Patibanda, Nathalie Overdevest, Elise Van Den Hoven, and Florian ‘Floyd’ Mueller. 2024. PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (HonoluluHIUSA) (CHI EA ’24). Association for Computing Machinery, New York, NY, USA, Article 645, 4 pages. https://doi.org/10.1145/3613905.3649125
[38]
Aryan Saini, Srihari Sridhar, Aarushi Raheja, Rakesh Patibanda, Nathalie Overdevest, Po-Yao (Cosmos) Wang, Elise Van Den Hoven, and Florian Floyd Mueller. 2023. Pneunocchio: A playful nose augmentation for facilitating embodied representation. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (, San Francisco, CA, USA, ) (UIST ’23 Adjunct). Association for Computing Machinery, New York, NY, USA, Article 40, 3 pages. https://doi.org/10.1145/3586182.3616651
[39]
Jonathan A. Smith. 2015. Qualitative Psychology : A Practical Guide to Research Methods. Qualitative Psychology (2015), 1–312. https://www.torrossa.com/en/resources/an/5018480 Publisher: SAGE Publications Ltd.
[40]
Dag Svanæs and Louise Barkhuus. 2020. The Designer’s Body as Resource in Design: Exploring Combinations of Point-of-view and Tense. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, Honolulu HI USA, 1–13. https://doi.org/10.1145/3313831.3376430
[41]
Marie Louise Juul Søndergaard, Ozgun Kilic Afsar, Marianela Ciolfi Felice, Nadia Campo Woytuk, and Madeline Balaam. 2020. Designing with Intimate Materials and Movements: Making "Menarche Bits". In Proceedings of the 2020 ACM Designing Interactive Systems Conference(DIS ’20). Association for Computing Machinery, New York, NY, USA, 587–600. https://doi.org/10.1145/3357236.3395592
[42]
Shan-Yuan Teng, K. D. Wu, Jacqueline Chen, and Pedro Lopes. 2022. Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology(UIST ’22). Association for Computing Machinery, New York, NY, USA, 1–18. https://doi.org/10.1145/3526113.3545635
[43]
Daniela Ghanbari Vahid, Lee Jones, Audrey Girouard, and Lois Frankel. 2021. Shape Changing Fabric Samples for Interactive Fashion Design. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, Salzburg Austria, 1–7. https://doi.org/10.1145/3430524.3440633
[44]
Jelle van Dijk and Caroline Hummels. 2017. Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’17). Association for Computing Machinery, New York, NY, USA, 47–56. https://doi.org/10.1145/3024969.3025007
[45]
Dirk van Erve, Gerrit-Willem Vos, Elise van den Hoven, and David Frohlich. 2011. Cueing the past: designing embodied interaction for everyday remembering. In Procedings of the Second Conference on Creativity and Innovation in Design(DESIRE ’11). Association for Computing Machinery, New York, NY, USA, 335–345. https://doi.org/10.1145/2079216.2079264
[46]
Ruowei Xiao, Sangwon Jung, Oguz ’Oz’ Buruk, and Juho Hamari. 2022. Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study. Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (Oct. 2022), 234:1–234:26. https://doi.org/10.1145/3549497
[47]
Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and technology(UIST ’13). Association for Computing Machinery, New York, NY, USA, 13–22. https://doi.org/10.1145/2501988.2502037
[48]
Xinlei Zhang, Ali Shtarbanov, Jiani Zeng, Valerie K. Chen, V. Michael Bove, Pattie Maes, and Jun Rekimoto. 2019. Bubble: Wearable Assistive Grasping Augmentation Based on Soft Inflatables. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–6. https://doi.org/10.1145/3290607.3312868

Index Terms

  1. PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference
    July 2024
    501 pages
    ISBN:9798400706325
    DOI:10.1145/3656156
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 July 2024

    Check for updates

    Author Tags

    1. bodily extensions
    2. embodied experiences
    3. embodied interactions
    4. pneumatics

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Funding Sources

    Conference

    DIS '24
    Sponsor:
    DIS '24: Designing Interactive Systems Conference
    July 1 - 5, 2024
    IT University of Copenhagen, Denmark

    Acceptance Rates

    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

    Upcoming Conference

    DIS '25
    Designing Interactive Systems Conference
    July 5 - 9, 2025
    Funchal , Portugal

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 117
      Total Downloads
    • Downloads (Last 12 months)117
    • Downloads (Last 6 weeks)9
    Reflects downloads up to 27 Jan 2025

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media