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TouchMate: Understanding the Design of Body Actuating Games using Physical Touch

Published: 07 November 2022 Publication History
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  • Abstract

    Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate multiple players simultaneously via physical touch. To investigate this opportunity, we designed a game called “Touchmate”. Here, one guesser and two suspects sit across with their legs hidden under a table. The guesser attaches a ground electrode from one EMS channel, and each suspect attaches one active electrode from the same channel on their forearms. When a suspect touches the guesser’s leg, their bodies complete the electrical circuit, actuating both their hands involuntarily via the EMS. The guesser’s goal is to determine who touched their leg. In this paper, we present the results from our initial study and articulate three player experience themes. Ultimately, we hope our work inspires game designers to create physical touch games using body-actuating technologies.

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    • (2024)PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life ExperiencesCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3665136(19-23)Online publication date: 1-Jul-2024
    • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024
    • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633349(1-16)Online publication date: 11-Feb-2024
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    1. TouchMate: Understanding the Design of Body Actuating Games using Physical Touch

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      cover image ACM Conferences
      CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
      November 2022
      419 pages
      ISBN:9781450392112
      DOI:10.1145/3505270
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 07 November 2022

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      Author Tag

      1. electrical muscle stimulation;physical touch games;movement-based games;bodily games;game design;integrated play;EMS games;motor play;social games

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      Overall Acceptance Rate 421 of 1,386 submissions, 30%

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      View all
      • (2024)PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life ExperiencesCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3665136(19-23)Online publication date: 1-Jul-2024
      • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024
      • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633349(1-16)Online publication date: 11-Feb-2024
      • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3649125(1-4)Online publication date: 11-May-2024
      • (2023)Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual WorldProceedings of the ACM on Human-Computer Interaction10.1145/36110547:CHI PLAY(893-918)Online publication date: 4-Oct-2023
      • (2023)Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersProceedings of the ACM on Human-Computer Interaction10.1145/36110497:CHI PLAY(769-802)Online publication date: 4-Oct-2023

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