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- proceedingAugust 2004
SIGGRAPH '04: ACM SIGGRAPH 2004 Papers
The premier international forum for ground-breaking, provocative, and important new work in computer graphics and interactive techniques. SIGGRAPH 2004 papers set the standard in the field, stimulate future trends, and explore challenging issues in ...
- ArticleAugust 2004
Interpolating and approximating implicit surfaces from polygon soup
This paper describes a method for building interpolating or approximating implicit surfaces from polygonal data. The user can choose to generate a surface that exactly interpolates the polygons, or a surface that approximates the input by smoothing away ...
- ArticleAugust 2004
Robust repair of polygonal models
We present a robust method for repairing arbitrary polygon models. The method is guaranteed to produce a closed surface that partitions the space into disjoint internal and external volumes. Given any model represented as a polygon soup, we construct an ...
- ArticleAugust 2004
Context-based surface completion
Sampling complex, real-world geometry with range scanning devices almost always yields imperfect surface samplings. These "holes" in the surface are commonly filled with a smooth patch that conforms with the boundary. We introduce a context-based method:...
- ArticleAugust 2004
PolyCube-Maps
Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps ...
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- ArticleAugust 2004
DISCO: acquisition of translucent objects
Translucent objects are characterized by diffuse light scattering beneath the object's surface. Light enters and leaves an object at possibly distinct surface locations. This paper presents the first method to acquire this transport behavior for ...
- ArticleAugust 2004
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partition the model. Each tetrahedral cell ...
- ArticleAugust 2004
Shader algebra
An algebra consists of a set of objects and a set of operators that act on those objects. We treat shader programs as first-class objects and define two operators: connection and combination. Connection is functional composition: the outputs of one ...
- ArticleAugust 2004Seminal Paper
Brook for GPUs: stream computing on graphics hardware
In this paper, we present Brook for GPUs, a system for general-purpose computation on programmable graphics hardware. Brook extends C to include simple data-parallel constructs, enabling the use of the GPU as a streaming co-processor. We present a ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2004Seminal Paper
High dynamic range display systems
- Helge Seetzen,
- Wolfgang Heidrich,
- Wolfgang Stuerzlinger,
- Greg Ward,
- Lorne Whitehead,
- Matthew Trentacoste,
- Abhijeet Ghosh,
- Andrejs Vorozcovs
The dynamic range of many real-world environments exceeds the capabilities of current display technology by several orders of magnitude. In this paper we discuss the design of two different display systems that are capable of displaying images with a ...
- ArticleAugust 2004
Supra-threshold control of peripheral LOD
Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold -- the conditions in which a stimulus first becomes perceivable. Yet most LOD manipulations are quite ...
- ArticleAugust 2004
Perceptual illumination components: a new approach to efficient, high quality global illumination rendering
In this paper we introduce a new perceptual metric for efficient, high quality, global illumination rendering. The metric is based on a rendering-by-components framework in which the direct, and indirect diffuse, glossy, and specular light transport ...
- ArticleAugust 2004
Perception-motivated high dynamic range video encoding
Due to rapid technological progress in high dynamic range (HDR) video capture and display, the efficient storage and transmission of such data is crucial for the completeness of any HDR imaging pipeline. We propose a new approach for inter-frame ...
- ArticleAugust 2004
Super wide viewer using catadioptrical optics
Many applications have used a head-mounted display (HMD), such as in virtual and mixed realities and telepresence. However, the field of view (FOV) of commercial HMD systems is too narrow for feeling immersion. In this paper, we propose a super-wide ...
- ArticleAugust 2004
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
We present the CAT (Control Action Table), a 6 degrees of freedom freestanding input device designed for interaction with Virtual Environments displayed on huge screens. Both isotonic and isometric sensing modes allow the user to easily and efficiently ...
- ArticleAugust 2004
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
A passive wand tracked in 3D using computer vision techniques is explored as a new input mechanism for interacting with large displays. We demonstrate a variety of interaction techniques and visual widgets that exploit the affordances of the wand, ...
- ArticleAugust 2004
Volumetric reconstruction and interactive rendering of trees from photographs
Reconstructing and rendering trees is a challenging problem due to the geometric complexity involved, and the inherent difficulties of capture. In this paper we propose a volumetric approach to capture and render trees with relatively sparse foliage. ...
- ArticleAugust 2004
Capture of hair geometry from multiple images
Hair is a major feature of digital characters. Unfortunately, it has a complex geometry which challenges standard modeling tools. Some dedicated techniques exist, but creating a realistic hairstyle still takes hours. Complementary to user-driven methods,...
- ArticleAugust 2004
Eyes for relighting
The combination of the cornea of an eye and a camera viewing the eye form a catadioptric (mirror + lens) imaging system with a very wide field of view. We present a detailed analysis of the characteristics of this corneal imaging system. Anatomical ...
- ArticleAugust 2004
Protected interactive 3D graphics via remote rendering
- David Koller,
- Michael Turitzin,
- Marc Levoy,
- Marco Tarini,
- Giuseppe Croccia,
- Paolo Cignoni,
- Roberto Scopigno
Valuable 3D graphical models, such as high-resolution digital scans of cultural heritage objects, may require protection to prevent piracy or misuse, while still allowing for interactive display and manipulation by a widespread audience. We have ...