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Article

PolyCube-Maps

Published: 01 August 2004 Publication History

Abstract

Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to that of the given mesh. Our approach leads to a seamless texture mapping method that is simple enough to be implemented in currently available graphics hardware.

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References

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Published In

cover image ACM Conferences
SIGGRAPH '04: ACM SIGGRAPH 2004 Papers
August 2004
684 pages
ISBN:9781450378239
DOI:10.1145/1186562
  • Editor:
  • Joe Marks
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 August 2004

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Author Tags

  1. u-v-mapping
  2. atlas generation
  3. cube maps
  4. surface parameterization
  5. texture mapping

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SIGGRAPH '04 Paper Acceptance Rate 83 of 478 submissions, 17%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2023)How close is a quad mesh to a polycube?Computational Geometry: Theory and Applications10.1016/j.comgeo.2022.101978111:COnline publication date: 1-Apr-2023
  • (2023)CAD Reconstruction of Watertight Surface Meshes Using Polycube Parameterization and Subdivision SurfacesProceedings of the Munich Symposium on Lightweight Design 202210.1007/978-3-031-33758-1_10(120-133)Online publication date: 10-Sep-2023
  • (2022)Neural jacobian fieldsACM Transactions on Graphics10.1145/3528223.353014141:4(1-17)Online publication date: 22-Jul-2022
  • (2022)Robust Quantization for Polycube MapsComputer-Aided Design10.1016/j.cad.2022.103321150:COnline publication date: 1-Sep-2022
  • (2021)Interactive all-hex meshing via cuboid decompositionACM Transactions on Graphics10.1145/3478513.348056840:6(1-17)Online publication date: 10-Dec-2021
  • (2021)Generalized adaptive refinement for grid-based hexahedral meshingACM Transactions on Graphics10.1145/3478513.348050840:6(1-13)Online publication date: 10-Dec-2021
  • (2021)Gauss Stylization: Interactive Artistic Mesh Modeling based on Preferred Surface NormalsComputer Graphics Forum10.1111/cgf.1435540:5(33-43)Online publication date: 23-Aug-2021
  • (2020)Hexahedral Mesh Repair via Sum‐of‐Squares RelaxationComputer Graphics Forum10.1111/cgf.1407439:5(133-147)Online publication date: 12-Aug-2020
  • (2019)Distortion-minimizing injective maps between surfacesACM Transactions on Graphics10.1145/3355089.335651938:6(1-15)Online publication date: 8-Nov-2019
  • (2019)Poly-Spline Finite-Element MethodACM Transactions on Graphics10.1145/331379738:3(1-16)Online publication date: 28-Mar-2019
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