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- posterNovember 2010
Pervasive play for everyone using the weather
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment TechnologyPages 104–105https://doi.org/10.1145/1971630.1971663Casual and pervasive games are difficult to merge. It would be interesting to bring the advantages of pervasive play to the mass market to which casual games are designed for. In this article, a merge of pervasive and casual is proposed through the ...
- posterNovember 2010
Supporting immersive location-based games on resource-constrained platforms
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment TechnologyPages 102–103https://doi.org/10.1145/1971630.1971662This paper is concerned with challenges and solutions related to the use of smartphones as a location-based mobile gaming (LBMG) platform. We present here a summary of our experiences from building a feature-rich story-driven LBMG for the Android ...
- research-articleNovember 2010
Interactivity in massively multiplayer online games: a concept explication
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment TechnologyPages 87–90https://doi.org/10.1145/1971630.1971656Interactivity in game studies is a widely-discussed but under-conceptualized concept. Most studies on game interactivity focus on social interaction between players in virtual spaces of Massively Multiplayer Online Games (MMOGs), while the other ...
- research-articleNovember 2010
Exergame design for elderly users: the case study of SilverBalance
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment TechnologyPages 66–69https://doi.org/10.1145/1971630.1971650In this paper, we discuss chances and challenges of game design for an elderly audience with a focus on the development of safe and usable exertion games for frail senior citizens. Based on an analysis of theoretical constraints, we conducted a case ...
- research-articleNovember 2010
A method for outdoor skateboarding video games
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment TechnologyPages 40–44https://doi.org/10.1145/1971630.1971642Video games aimed at motivating players to exercises have gained popularity over the last few years, but most games are still designed for indoor scenarios. In this paper, we present a platform for a novel game concept: a mobile video game that is ...
- research-articleNovember 2010
JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach
- André Brandão,
- Lenisa Brandão,
- Giancarlo Nascimento,
- Bruno Moreira,
- Cristina Nader Vasconcelos,
- Esteban Clua
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment TechnologyPages 15–18https://doi.org/10.1145/1971630.1971635Digital games are usually developed to provide fun for people of all ages. Although games have been mostly used for entertainment purposes, they have great potential as an intervention tool in health care. Digital games can be applied in health care ...
- research-articleNovember 2010
Fantasies in narration: narrating the requirements of children in mobile gaming design
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment TechnologyPages 3–6https://doi.org/10.1145/1971630.1971632As children become major consumers of new media, they have been progressively integrated into the design of such technologies, following the trend of Participatory Design (PD). This paper seeks to highlight the gap that exists between the work of ...