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Interactivity in massively multiplayer online games: a concept explication

Published: 17 November 2010 Publication History

Abstract

Interactivity in game studies is a widely-discussed but under-conceptualized concept. Most studies on game interactivity focus on social interaction between players in virtual spaces of Massively Multiplayer Online Games (MMOGs), while the other important dimension of game-to-player interactivity has not received enough attention. In addition, a typology of game features which influence the development of interaction between the player and the game is hardly provided. This paper is an attempt to review studies both on new media interactivity and video game interactivity to categorize main features of MMOGs which shape game-to-player and player-to-player interactivity. This categorization is consolidated by instances from MMOGs, especially World of Warcraft (WoW).

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cover image ACM Other conferences
ACE '10: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
November 2010
136 pages
ISBN:9781605588636
DOI:10.1145/1971630
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • NTPU: National Taipei University
  • Ministry of Education, Taiwan
  • National Science Council, Taiwan
  • CUTE: Keio-NUS CUTE Center

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 November 2010

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Author Tags

  1. game-to-player interactivity
  2. interactive features
  3. massively multiplayer online games
  4. player-to-player interactivity

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  • Research-article

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ACE '10
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  • NTPU
  • CUTE

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Overall Acceptance Rate 36 of 90 submissions, 40%

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