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FishPong: encouraging human-to-human interaction in informal social environments

Published: 06 November 2004 Publication History

Abstract

In this paper we introduce <i>FishPong</i>, an interactive system designed to stimulate informal computer-supported cooperative play (CSCP) in public spaces such as coffeehouses and cafés. <i>FishPong</i> consists of a tabletop tangible user interface (TUI) that allows users to control a fish-themed video game using magnetically tagged coffee cups. <i>FishPong</i> has been designed as an "icebreaker" technology to encourage spontaneous social interaction among coffeehouse patrons. This work serves as an example of how environments might be subtly and unobtrusively augmented in order to facilitate informal human-to-human interaction.

References

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Ishii, H., Wisneski, C., Chun, B., Orbanes, J., Paradiso, J. "PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'99), ACM Press, New York, NY, 1999, 394--401.
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cover image ACM Conferences
CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work
November 2004
644 pages
ISBN:1581138105
DOI:10.1145/1031607
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 November 2004

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Author Tags

  1. ambient interfaces
  2. computer-supported cooperative play (CSCP)
  3. entertainment
  4. games
  5. social interaction
  6. tangible user interfaces (TUI)

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CSCW04
CSCW04: Computer Supported Cooperative Work
November 6 - 10, 2004
Illinois, Chicago, USA

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CSCW '04 Paper Acceptance Rate 53 of 176 submissions, 30%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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  • (2024)Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social ProgramsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641892(1-20)Online publication date: 11-May-2024
  • (2023)“I normally wouldn’t talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between StrangersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581325(1-20)Online publication date: 19-Apr-2023
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  • (2017)Understanding collocated social interaction between Pokémon GO playersProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152854(151-163)Online publication date: 26-Nov-2017
  • (2016)Outlining the design space of playful interactions between nearby strangersProceedings of the 20th International Academic Mindtrek Conference10.1145/2994310.2994344(216-225)Online publication date: 17-Oct-2016
  • (2016)Design and Evaluation of a Multi-Player Mobile Game for Icebreaking ActivityProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858298(4366-4377)Online publication date: 7-May-2016
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