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Influence of colearner agent gehavior on learner performance and attitudes

Published: 02 April 2005 Publication History

Abstract

This study examines the effect of colearner agent performance and social behavior on learner performance and subjective satisfaction in an interactive learning environment. In this 2 (high- or low-performing colearner) by 2 (socially supportive or competitive colearner) experiment (N=44), participants learned Morse Code alongside an agent colearner. Participants with high-scoring colearner agents performed significantly better than participants with low-scoring colearners. Participants liked and felt liked by socially supportive agents more than they did socially competitive agent participants. Implications for developing educational software are discussed.

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Cited By

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  • (2022)Current Challenges and Future Research Directions in Augmented Reality for EducationMultimodal Technologies and Interaction10.3390/mti60900756:9(75)Online publication date: 1-Sep-2022
  • (2014)Why, when and how to use augmented reality agents (AuRAs)Virtual Reality10.1007/s10055-013-0239-418:2(139-159)Online publication date: 1-Jun-2014
  • (2012)Getting Real About Virtual WorldsInternational Journal of Virtual Communities and Social Networking10.4018/jvcsn.20120701014:3(1-46)Online publication date: 1-Jul-2012
  • Show More Cited By

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  1. Influence of colearner agent gehavior on learner performance and attitudes

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      cover image ACM Conferences
      CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
      April 2005
      1358 pages
      ISBN:1595930027
      DOI:10.1145/1056808
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 02 April 2005

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      Author Tags

      1. agents
      2. colearners
      3. intelligent gutoring systems
      4. interactive learning
      5. multimedia information systems

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      Cited By

      View all
      • (2022)Current Challenges and Future Research Directions in Augmented Reality for EducationMultimodal Technologies and Interaction10.3390/mti60900756:9(75)Online publication date: 1-Sep-2022
      • (2014)Why, when and how to use augmented reality agents (AuRAs)Virtual Reality10.1007/s10055-013-0239-418:2(139-159)Online publication date: 1-Jun-2014
      • (2012)Getting Real About Virtual WorldsInternational Journal of Virtual Communities and Social Networking10.4018/jvcsn.20120701014:3(1-46)Online publication date: 1-Jul-2012
      • (2012)Children learning with a social robotProceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction10.1145/2157689.2157809(351-358)Online publication date: 5-Mar-2012
      • (2006)Are two heads better than one?Proceedings of the ACM symposium on Virtual reality software and technology10.1145/1180495.1180553(287-296)Online publication date: 1-Nov-2006
      • (2005)We learn better togetherProceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!10.5555/1149293.1149347(408-417)Online publication date: 30-May-2005
      • (2005)Institutionalization through reciprocal habitualization and typificationProceedings of the Second international conference on Radical Agent Concepts: innovative Concepts for Autonomic and Agent-Based Systems10.1007/11964995_11(122-134)Online publication date: 20-Sep-2005

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