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Water drops on surfaces

Published: 01 July 2005 Publication History

Abstract

We present a physically-based method to enforce contact angles at the intersection of fluid free surfaces and solid objects, allowing us to simulate a variety of small-scale fluid phenomena including water drops on surfaces. The heart of this technique is a virtual surface method, which modifies the level set distance field representing the fluid surface in order to maintain an appropriate contact angle. The surface tension that is calculated on the contact line between the solid surface and liquid surface can then capture all interfacial tensions, including liquid-solid, liquid-air and solid-air tensions. We use a simple dynamic contact angle model to select contact angles according to the solid material property, water history, and the fluid front's motion. Our algorithm robustly and accurately treats various drop shape deformations, and handles both flat and curved solid surfaces. Our results show that our algorithm is capable of realistically simulating several small-scale liquid phenomena such as beading and flattened drops, stretched and separating drops, suspended drops on curved surfaces, and capillary action.

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MP4 File (pps064.mp4)

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    Published In

    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 24, Issue 3
    July 2005
    826 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/1073204
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 01 July 2005
    Published in TOG Volume 24, Issue 3

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    Author Tags

    1. contact line/angle
    2. liquid-solid interaction
    3. physically based animation
    4. virtual surface
    5. water drop

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