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Age invaders: social and physical inter-generational family entertainment

Published: 21 April 2006 Publication History

Abstract

This paper introduces Age Invaders (AI), a novel interactive intergeneration social-physical game which allows the elderly to play harmoniously together with children in physical space while parents can participate in the game play in real time remotely through the internet.

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Exercise Works in Treating Elderly Depression http://www.healthyplace.com/communities/depression/elderly_3.asp
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Importance of Grandparents to Their Grandchildren. http://www.foreverfamilies.net/xml/articles/grandparents_importance.aspx/
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Matsuo, M., Nagasawa, J., Yoshino, A., Hiramatsu K. and Kurashiki, K. Effects of Activity Participation of the Elderly on Quality of Life. Yonago Acta medica 2003
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McGuire, F. Improving the quality of life for residents of long term care facilities through videogames. Activities, Adaptation & Aging 6, (1984), 1--7.
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Price, S., Rogers, Y. Let's get physical: the learning benefits of interacting in digitally augmented physical spaces. In Computers & Education 43, 1-2 (2004), 137--151.
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Space Invader. http://www.arcadevillage.com/olgquarter/si/si.php3.
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Weisman, S. Computer games and the frail elderly. Gerontologist 23, (1983),361--363.
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Cited By

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  • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
  • (2023)From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer ModelsSci10.3390/sci50400465:4(46)Online publication date: 15-Dec-2023
  • (2016)Accessible Play in Everyday SpacesACM Transactions on Computer-Human Interaction10.1145/289318223:2(1-28)Online publication date: 28-May-2016
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  1. Age invaders: social and physical inter-generational family entertainment

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    cover image ACM Conferences
    CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
    April 2006
    1914 pages
    ISBN:1595932984
    DOI:10.1145/1125451
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 April 2006

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    Author Tags

    1. elderly entertainment
    2. family entertainment
    3. mixed reality
    4. physical computing
    5. social computing

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    CHI06
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    CHI06: CHI 2006 Conference on Human Factors in Computing Systems
    April 22 - 27, 2006
    Québec, Montréal, Canada

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
    • (2023)From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer ModelsSci10.3390/sci50400465:4(46)Online publication date: 15-Dec-2023
    • (2016)Accessible Play in Everyday SpacesACM Transactions on Computer-Human Interaction10.1145/289318223:2(1-28)Online publication date: 28-May-2016
    • (2016)The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based GamesSerious Games, Interaction and Simulation10.1007/978-3-319-51055-2_11(82-90)Online publication date: 8-Dec-2016
    • (2015)Designable sports fieldProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735798(129-136)Online publication date: 9-Mar-2015
    • (2013)Characterizing the analog-like and digital-like attributes of interactive systemsCommunication Design Quarterly10.1145/2448926.24489281:2(8-36)Online publication date: 1-Jan-2013
    • (2013)Facilitating parent-teenager communication through interactive photo cubesPersonal and Ubiquitous Computing10.1007/s00779-011-0487-917:2(273-286)Online publication date: 1-Feb-2013
    • (2012)Uncovering analogness and digitalness in interactive mediaProceedings of the 30th ACM international conference on Design of communication10.1145/2379057.2379103(233-242)Online publication date: 3-Oct-2012
    • (2012)Console gaming across generations: exploring intergenerational interactions in collocated console gamingUniversal Access in the Information Society10.1007/s10209-011-0232-111:1(45-56)Online publication date: 1-Mar-2012
    • (2012)Shades of lightweight: supporting cross-generational communication through home messagingUniversal Access in the Information Society10.1007/s10209-011-0231-211:1(31-43)Online publication date: 1-Mar-2012
    • Show More Cited By

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