Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1152399.1152415acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicatConference Proceedingsconference-collections
Article

Visual perception modulated by galvanic vestibular stimulation

Published: 05 December 2005 Publication History

Abstract

Galvanic vestibular stimulation (GVS) induces a sensation of virtual acceleration as vestibular information and its application is expected as a wearable interface because it does not need a large device like a motion platform. In particular, GVS with alternating current (AC) can influence vision that mainly consists of a torsional component. This research aimed to quantitatively evaluate the effects of GVS on visual perception, and to infer its cause. To investigate these issues, we conducted psychophysical experiments during GVS with AC that consisted of three different image presentation methods; images fixed on spatial coordinate, head coordinate and retina coordinate systems. It is suggested that the visual motion perception induced by GVS is mediated by eye movements. As well, the stimulus frequency response of the current threshold, at which the subjects perceived visual motion, showed a U-shaped curve for stimulus frequency dependency.

References

[1]
Day BL, Severac Cauquil A, Bartolomei L, et al, "Human body-segment tilts induced by galvanic stimulation: a vestibularly driven balance protection mechanism," J. Physiol. 500.3, pp.661--672, May. 1997.
[2]
Tardy-Gervet MF, Severac-Cauquil A, "Effect of galvanic vestibular stimulation on perception of subjective vertical in standing humans," Percept Mot Skills. 86 (3 Pt 2), pp. 1155--1161, Jun. 1998.
[3]
Daniel L. Wardman, Brian L. Day and Richard C. Fitzpatrick, "Position and velocity responses to galvanic vestibular stimulation in human subjects during standing," J. Physiol. 547.1, pp.293--299, Dec. 2003.
[4]
Daniel L. Wardman, et al, "Effects of galvanic vestibular stimulation on human posture and perception while standing," J. Physiol. 551.3, pp. 1033--1042, July. 2003.
[5]
Richard C. Fitzpatrick, Daniel L. Wardman and Janet L. Taylor, "Effects of galvanic vestibular stimulation during human walking," J. Physiol. 517.3, pp.931--939, Jun. 1999.
[6]
Bent LR, McFadyen BJ, el al, "Magnitude effects of galvanic vestibular stimulation on the trajectory of human gait," Neurosci Lett. 279.3, pp.157--160, Feb.2000.
[7]
Klaus Jahn, Andrea Naeßl, Erich Schneider, Michael Strupp, Thomas Brandt, and Marianne Dieterich, "Inverse U-shaped curve for age dependency of torsional eye movement responses to galvanic vestibular stimulation," Brain. 126, pp.1579--1589, April. 2003.
[8]
Erich Schneider, Stefan Glasauer, Marianne Dieterich, "Comparison of Human Ocular Torsion Patterns During Natural and Galvanic Vestibular Stimulation," J. Neurophysiol. 87, pp.2064--2073, April. 2002.
[9]
Watson SR, Brizuela AE, et al, "Maintained ocular torsion produced by bilateral and unilateral galvanic (DC) vestibular stimulation in humans," Exp Brain Res. 122, pp.453--448, Oct. 1998.
[10]
Maki. S, Junji. W, Hideyuki. A, Taro. M, "Inducement of walking direction using vestibular stimulation-The Study of Parasitic Humanoid (XVII)-," Virtual Reality Society of Japan. 8, pp.339--342, Sep. 2003. (In Japanese)
[11]
Maki. S, Nagaya. N, Hideaki. N, Masahiko. I, "Electric Dance Revolution: A music experience with Galvanic Vestibular Stimulation," Entertainment Computing. pp.35--38, 2004. (In Japanese)
[12]
Zink R, Bucher SF, Weiss A, et al, "Effects of galvanic vestibular stimulation on otolithic and semicircular canal eye movements and perceived vertical," Electroencephalogr Clin Neurophysiol. 107, pp. 200--205, Sep. 1998.
[13]
MacDougall HG, Brizuela AE, Burgess AM, et al. "Between-subject variability and within-subject reliability of the human eye-movement response to bilateral galvanic (DC) vestibular stimulation," Exp Brain Res. 144, pp. 69--78, May. 2002.
[14]
Post-gazette.com, http://www.post-gazette.com/businessnews/19980823games4.asp
[15]
SIGGRAPH 2005 http://www.siggraph.org/s2005/main.php?f=confere nce&p=etech&s=etech24

Cited By

View all
  • (2022)REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode StimulationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519626(1-7)Online publication date: 27-Apr-2022
  • (2020)Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual EmbodimentACM SIGGRAPH 2020 Emerging Technologies10.1145/3388534.3407288(1-2)Online publication date: 17-Aug-2020
  • (2020)Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva SecretionExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382952(1-7)Online publication date: 25-Apr-2020
  • Show More Cited By
  1. Visual perception modulated by galvanic vestibular stimulation

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existence
    December 2005
    291 pages
    ISBN:0473106574
    DOI:10.1145/1152399
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 December 2005

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. alternating-current
    2. eye movement
    3. galvanic vestibular stimulation
    4. visual perception

    Qualifiers

    • Article

    Conference

    ICAT05
    ICAT05: The International Conference on Augmented Tele-Existence
    December 5 - 8, 2005
    Christchurch, New Zealand

    Acceptance Rates

    ICAT '05 Paper Acceptance Rate 48 of 48 submissions, 100%;
    Overall Acceptance Rate 48 of 48 submissions, 100%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)14
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 25 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode StimulationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519626(1-7)Online publication date: 27-Apr-2022
    • (2020)Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual EmbodimentACM SIGGRAPH 2020 Emerging Technologies10.1145/3388534.3407288(1-2)Online publication date: 17-Aug-2020
    • (2020)Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva SecretionExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382952(1-7)Online publication date: 25-Apr-2020
    • (2019)Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular StimulationProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300905(1-14)Online publication date: 2-May-2019
    • (2018)Design Guideline for Developing Safe Systems that Apply Electricity to the Human BodyACM Transactions on Computer-Human Interaction10.1145/318474325:3(1-36)Online publication date: 8-Jun-2018
    • (2017)Superhuman SportsIEEE Pervasive Computing10.1109/MPRV.2017.3516:2(14-17)Online publication date: 1-Mar-2017
    • (2016)Inner disturbanceProceedings of the 28th Australian Conference on Computer-Human Interaction10.1145/3010915.3010999(551-556)Online publication date: 29-Nov-2016
    • (2016)Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular StimulationProceedings of the 13th International Conference on Advances in Computer Entertainment Technology10.1145/3001773.3001785(1-6)Online publication date: 9-Nov-2016
    • (2016)Balance NinjaProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968080(159-170)Online publication date: 16-Oct-2016
    • (2014)Workshop on assistive augmentationCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2560473(103-106)Online publication date: 26-Apr-2014
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media