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Shapes: allowing K-12 students to work in 3D

Published: 30 July 2006 Publication History

Abstract

Students of all ages are motivated to learn to think and work in 3D. They see it in movies such as The Incredibles and Chicken Little. They see it in television shows such as Max Steel and Jimmy Neutron. They see it in their video games. It is an integral part of their world. It makes sense, then, that they can be taught the essence of 3D graphics by letting them create their own 3D scenes. This paper presents a program called shapes. It allows kids of all ages to create their own 3D scenes that are interesting and compelling. By gently and subtly weaving Cartesian coordinates throughout the program, the kids learn about X, Y, and Z without even knowing they are learning it.

References

[1]
GLUT2006 http://www.opengl.org/resources/libraries/glut.html
[2]
SHREINER2005 Dave Shreiner, Mason Woo, Jackie Neider, and Tom Davis, OpenGL Programming Guide, 5th Edition, Addison-Wesley, 2005.

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cover image ACM Conferences
SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
July 2006
246 pages
ISBN:1595933646
DOI:10.1145/1179295
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 30 July 2006

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