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Flow and changes in appearance

Published: 31 July 2005 Publication History
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  • Abstract

    An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the environment with the materials in the world. The flow of water is one of the most pervasive and important natural forces involved in the weathering of materials, producing a distinctive set of patterns of washes and stains. This paper presents an intuitive phenomenological model for the flow of water over surfaces that is capable of generating such changes in appearance.We model the flow as a particle system, each particle representing a "drop" of water. The motion of the water particles is controlled by parameters such as gravity, friction, wind, roughness, and constraints that force the particles to maintain contact with the surface. The chemical interaction of the water with the surface materials is governed by a set of coupled differential equations describing both the rate of absorption of water by the surface and the rate of solubility and sedimentation of deposits on the surface. To illustrate the power of this simple model, we show examples of flows over complex geometries made from different materials; the resulting patterns are striking and very difficult to achieve using traditional texturing techniques.

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    • (2016)User guided generation of corroded objectsProceedings of the Tenth Indian Conference on Computer Vision, Graphics and Image Processing10.1145/3009977.3010031(1-8)Online publication date: 18-Dec-2016
    • (2016)Time-varying weathering in texture spaceACM Transactions on Graphics10.1145/2897824.292589135:4(1-11)Online publication date: 11-Jul-2016
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    cover image ACM Conferences
    SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
    July 2005
    7157 pages
    ISBN:9781450378338
    DOI:10.1145/1198555
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 31 July 2005

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    Author Tags

    1. light reflection models
    2. material models
    3. particle systems
    4. physically-inspired texturing
    5. weathering

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    • (2018)Spatiotemporal 3D Models of Aging Fruit from Multi-view Time-Lapse VideosMultiMedia Modeling10.1007/978-3-319-73603-7_38(466-478)Online publication date: 13-Jan-2018
    • (2016)User guided generation of corroded objectsProceedings of the Tenth Indian Conference on Computer Vision, Graphics and Image Processing10.1145/3009977.3010031(1-8)Online publication date: 18-Dec-2016
    • (2016)Time-varying weathering in texture spaceACM Transactions on Graphics10.1145/2897824.292589135:4(1-11)Online publication date: 11-Jul-2016
    • (2014)Simulation and Rendering of Pitting CorrosionProceedings of the 2014 Indian Conference on Computer Vision Graphics and Image Processing10.1145/2683483.2683521(1-8)Online publication date: 14-Dec-2014

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