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SuperBreak: using interactivity to enhance ergonomic typing breaks

Published: 06 April 2008 Publication History

Abstract

Repetitive strain injuries and ergonomics concerns have become increasingly significant health issues as a growing number of individuals frequently use computers for long periods of time. Currently, limited software mechanisms exist for managing ergonomics; the most well-known are "break-reminder" packages that schedule and recommend typing breaks. Yet despite the proven benefits of taking breaks, such packages are rarely adopted due to the over-head of introducing periodic interruptions into a user's workflow. In this paper, we describe SuperBreak, a break-reminder package that provides hands-free interactions during breaks, with the goal of encouraging users to take more breaks and enhancing the benefits of those breaks. In a field study of 26 knowledge workers, 85% preferred SuperBreak over a traditional break-reminder system, and on average participants took a higher percentage of the interactive breaks suggested to them. Our results highlight the value of interactivity for improving the adoption and retention of ergonomic break practices.

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cover image ACM Conferences
CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2008
1870 pages
ISBN:9781605580111
DOI:10.1145/1357054
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 April 2008

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Author Tags

  1. ergonomics
  2. interruptions
  3. physical interfaces
  4. rsi

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CHI '08 Paper Acceptance Rate 157 of 714 submissions, 22%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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  • (2024)CoLoTiMa: A Cognitive-Load Based Time Management ToolProceedings of Mensch und Computer 202410.1145/3670653.3677485(690-694)Online publication date: 1-Sep-2024
  • (2024)Zenscape: Encouraging Microbreaks from Screen-based Work through a Tangible SystemProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633368(1-17)Online publication date: 11-Feb-2024
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  • (2022)Designing for Microbreaks: Unpacking the Design Journey of ZenscapeProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3502256(1-16)Online publication date: 13-Feb-2022
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