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Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system

Published: 05 April 2008 Publication History
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    Ambiguity as a resource for interactive systems is gaining momentum within HCI. In this paper we describe a spatial system designed at the intersection of architecture and computing; using ludic ambiguity as its theoretical construct. Through description of the system and an examination of the ambiguous nature of the representations we will explore how such mediations could lead to richer interpretations of information.

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    Cited By

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    • (2015)The Haunted HouseProceedings of the 2015 International Workshop on Internet of Things towards Applications10.1145/2820975.2820976(23-28)Online publication date: 1-Nov-2015
    • (2014)Previsualization with computer animation (Previs)Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design10.1145/2686612.2686616(11-20)Online publication date: 2-Dec-2014
    • (2014)Exploring the alternative means to communicate interaction design researchProceedings of the 2014 companion publication on Designing interactive systems10.1145/2598784.2598788(157-162)Online publication date: 21-Jun-2014
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    1. Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system

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      cover image ACM Conferences
      CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
      April 2008
      2035 pages
      ISBN:9781605580128
      DOI:10.1145/1358628
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 05 April 2008

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      Author Tags

      1. ambiguity
      2. ludic design
      3. ubiquitous computing
      4. workplace design

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      Cited By

      View all
      • (2015)The Haunted HouseProceedings of the 2015 International Workshop on Internet of Things towards Applications10.1145/2820975.2820976(23-28)Online publication date: 1-Nov-2015
      • (2014)Previsualization with computer animation (Previs)Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design10.1145/2686612.2686616(11-20)Online publication date: 2-Dec-2014
      • (2014)Exploring the alternative means to communicate interaction design researchProceedings of the 2014 companion publication on Designing interactive systems10.1145/2598784.2598788(157-162)Online publication date: 21-Jun-2014
      • (2011)Ambient displaysProceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV10.5555/2042283.2042290(52-65)Online publication date: 5-Sep-2011
      • (2010)pixSmixCHI '10 Extended Abstracts on Human Factors in Computing Systems10.1145/1753846.1754108(4093-4098)Online publication date: 9-Apr-2010

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