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Mood independent programming

Published: 28 August 2007 Publication History

Abstract

Motivation -- The motivation behind this study is to improve the programmer's coding and debugging performance by considering their moods.
Research approach -- This study will use an empirical research approach that involves the use of un-controlled and controlled experimentation.
Findings/Design -- The main findings suggest that there is a possible effect of moods on the performance of the programmers' coding and debugging activities.
Take away message -- Moods may have an impact on programmer's performance. It may be possible to detect moods on the basis of information regarding the programmer's use of the keyboard and mouse, and to integrate them into development environments that can improve programmer performance.

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  • (2022)Automated Analysis of Student Verbalizations in Online Learning EnvironmentsEmerging Technologies for Education10.1007/978-3-030-92836-0_25(290-302)Online publication date: 28-Jan-2022
  • (2021)Emotions and programming learning: systematic mappingComputer Science Education10.1080/08993408.2021.192081632:1(30-65)Online publication date: 17-May-2021
  • (2020)Art as a Point of Departure for Understanding Student Experience in Learning to CodeTeachers College Record: The Voice of Scholarship in Education10.1177/016146812012200802122:8(1-42)Online publication date: 1-Aug-2020
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Published In

cover image ACM Conferences
ECCE '07: Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
August 2007
334 pages
ISBN:9781847998491
DOI:10.1145/1362550
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • The British Computer Society
  • ACM: Association for Computing Machinery
  • SIGCHI: Specialist Interest Group in Computer-Human Interaction of the ACM
  • Interactions, the Human-Computer Interaction Specialist Group of the BCS
  • Middlesex University, London, School of Computing Science
  • European Office of Aerospace Research and Development, Air Force Office of Scientific Research, United States Air Force Research Laboratory
  • EACE: European Association of Cognitive Ergonomics
  • Brunel University, West London, Department of Information Systems and Computing

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 August 2007

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Author Tags

  1. affect
  2. emotions
  3. integrated development environments
  4. moods
  5. programmers

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  • Research-article

Conference

ECCE07
Sponsor:
ECCE07: European Conference on Cognitive Ergonomics 2007
August 28 - 31, 2007
London, United Kingdom

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Overall Acceptance Rate 56 of 91 submissions, 62%

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Cited By

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  • (2022)Automated Analysis of Student Verbalizations in Online Learning EnvironmentsEmerging Technologies for Education10.1007/978-3-030-92836-0_25(290-302)Online publication date: 28-Jan-2022
  • (2021)Emotions and programming learning: systematic mappingComputer Science Education10.1080/08993408.2021.192081632:1(30-65)Online publication date: 17-May-2021
  • (2020)Art as a Point of Departure for Understanding Student Experience in Learning to CodeTeachers College Record: The Voice of Scholarship in Education10.1177/016146812012200802122:8(1-42)Online publication date: 1-Aug-2020
  • (2020)The Impact of Lexicon Adaptation on the Emotion Mining From Software Engineering ArtifactsIEEE Access10.1109/ACCESS.2020.29791488(48742-48751)Online publication date: 2020
  • (2019)Mining of Keystroke and Mouse Dynamics to Increase the Engagement of Students with Programming AssignmentsComputational Intelligence10.1007/978-3-030-16469-0_3(41-61)Online publication date: 30-May-2019
  • (2015)The Affective Experience of Novice Computer ProgrammersInternational Journal of Artificial Intelligence in Education10.1007/s40593-015-0069-527:1(181-206)Online publication date: 26-Oct-2015
  • (2014)Using psycho-physiological measures to assess task difficulty in software developmentProceedings of the 36th International Conference on Software Engineering10.1145/2568225.2568266(402-413)Online publication date: 31-May-2014
  • (2013)What Emotions Do Novices Experience during Their First Computer Programming Learning Session?Artificial Intelligence in Education10.1007/978-3-642-39112-5_2(11-20)Online publication date: 2013
  • (2011)Predicting at-risk novice Java programmers through the analysis of online protocolsProceedings of the seventh international workshop on Computing education research10.1145/2016911.2016930(85-92)Online publication date: 8-Aug-2011
  • (2009)Affective and behavioral predictors of novice programmer achievementACM SIGCSE Bulletin10.1145/1595496.156292941:3(156-160)Online publication date: 6-Jul-2009
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