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Remote impact: shadowboxing over a distance

Published: 11 August 2008 Publication History

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References

[1]
Mueller, F., Agamanolis, S., Picard, R. 2003. Exertion Interfaces: Sports over a Distance for Social Bonding and Fun. In Proc. CHI 2003, USA: ACM Press, USA.
[2]
Graves, L., Stratton, G., Ridgers, N. D., Cable, N. T 2007. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. In BMJ. 2007 December 22; 335(7633): 1282--1284.
[3]
Vossen, D. 2004. The Nature and Classification of Games. Avante, 2004, Vol. 10, No. 1, pp. 75
[4]
Forlines, C., Wigdor, D., Shen, C., Balakrishnan, R. 2007. Direct-Touch vs. Mouse Input for Tabletop Displays. In Proc. CHI 2007, USA: ACM Press, USA.

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  • (2018)Arm-A-DineProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242710(299-313)Online publication date: 23-Oct-2018
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  • (2016)Distributed Embodied Team Play, a Distributed Interactive Pong PlaygroundIntelligent Technologies for Interactive Entertainment10.1007/978-3-319-49616-0_12(124-135)Online publication date: 15-Nov-2016
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cover image ACM Conferences
SIGGRAPH '08: ACM SIGGRAPH 2008 posters
August 2008
149 pages
ISBN:9781605584669
DOI:10.1145/1400885
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 11 August 2008

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Cited By

View all
  • (2018)Arm-A-DineProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242710(299-313)Online publication date: 23-Oct-2018
  • (2018)Evaluation of the Game Exermon – A Strength Exergame Inspired by Pokémon GoAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_27(384-405)Online publication date: 21-Feb-2018
  • (2016)Distributed Embodied Team Play, a Distributed Interactive Pong PlaygroundIntelligent Technologies for Interactive Entertainment10.1007/978-3-319-49616-0_12(124-135)Online publication date: 15-Nov-2016
  • (2013)The Art of Tug of WarProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.1007/978-3-319-03161-3_17(246-257)Online publication date: 12-Nov-2013
  • (2011)Observations on Experience and Flow in Movement-Based InteractionWhole Body Interaction10.1007/978-0-85729-433-3_9(101-119)Online publication date: 4-Apr-2011
  • (2010)Wearing the playwareArtificial Life and Robotics10.1007/s10015-010-0864-x15:4(381-384)Online publication date: 1-Dec-2010
  • (2009)Brute force interactionsProceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/710.1145/1738826.1738836(57-64)Online publication date: 23-Nov-2009
  • (2009)A framework for exertion interactions over a distanceProceedings of the 2009 ACM SIGGRAPH Symposium on Video Games10.1145/1581073.1581096(143-150)Online publication date: 4-Aug-2009

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