Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

An HCI Approach to Computing in the Real World

Published: 01 October 2008 Publication History
  • Get Citation Alerts
  • Abstract

    We describe the implementation of a six-week course to teach Human-Computer Interaction (HCI) to high school students. Our goal was to explore the potential of HCI in motivating students to pursue future studies in related computing fields. Participants in our course learned to make connections between the types of technology they use in their daily lives and the design processes that went into creating these technologies. We suggest that by portraying computing through the lens of HCI, as an innovative, creative, and challenging field with authentic, real-world applications, we may be able to motivate students to become more interested in computing.

    References

    [1]
    ACM. 1992. ACM SIGCHI curricula for human-computer interaction. ACM Special Interest Group on Computer-Human Interaction, Curriculum Development Group (SIGCHI'92), 162.
    [2]
    Adamczyk, P. D. and Twidale, M. B. 2007. Supporting multidisciplinary collaboration: Requirements from novel HCI education. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (SIGCHI'07). San Jose, CA.
    [3]
    Bandura, A. 1997. Self-efficacy: The exercise of control. NY: W. H. Freeman and Company.
    [4]
    Bruckman, A., Forte, A., and Bandlow, A. 2007. HCI for kids. Lawrence Erlbaum Associates, NJ.
    [5]
    Campbell-Kelly, M. and Aspray, W. 1996. Computer: A history of the information machine. HarperCollins Publishers.
    [6]
    Canny, J. 2006. The future of human-computer interaction. Queue 4, 24--32.
    [7]
    Carroll, J. M., Dourish, P., Friedman, B., Kurosu, M., Olson, G. M., and Sutcliffe, A. 2006. Institutionalizing HCI: What do i-schools offer? In Proceedings of the Extended Abstracts on Human Factors in Computing Systems (CHI'06). Montreal, Quebec, Canada.
    [8]
    Christensen, R. and Knezek, G. 2000. Internal consistency reliabilities for 14 computer attitude scales. J. Technol. Teach. Educ., 8, 327--336.
    [9]
    Christensen, R. and Knezek, G. 2001. Instruments for assessing the impact of technology in education. Comput. Sch., 18, 5--25.
    [10]
    Compeau, D. and Higgins, C. A. 1995. Computer self-efficacy: Development of a measure and initial test. MIS Quarterly, 19.
    [11]
    Deek, F., Jones, J., McCowan, D., Stephenson, C., and Verno, A. 2003. A model curriculum for K-12 computer science: Final report of the ACM K-12 task force curriculum committee, New York.
    [12]
    Druin, A. 1998. The design of children's technology. San Francisco: Morgan Kaufmann.
    [13]
    Druin, A. 1999. Cooperative inquiry: Developing new technologies for children with children. In Proceedings of the Conference on Human Factors in Computing Systems (SIGCHI'99). Pittsburgh, PA, USAEds, 592--599.
    [14]
    Enochs, L. R. I. and Ellis, J. 1993. The development and partial validation of the microcomputer utilization in teaching efficacy beliefs instrument in a science setting. School Science and Mathematics, 93(5), 257--263.
    [15]
    Foley, J., Beaudouin-Lafon, M., Grudin, J., Hollan, J., Hudson, S., Olson, J., and Verplank, B. 2005. Graduate education in human-computer interaction. In Proceedings of the Extended Abstracts on Human Factors in Computing Systems (CHI'05). Portland, OR.
    [16]
    Forte, A. and Guzdial, M. 2004. Computers for communication, not calculation: Media as a motivation and context for learning. In Proceedings of the 37th Annual Hawaii International Conference on System Sciences.
    [17]
    Frieze, C., Hazzan, O., Blum, L., and Dias, M. B. 2006. Culture and environment as determinants of women's participation in computing: revealing the “women-CS fit.” In Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education (SIGCSE'06). New York: USAEds, 22--26.
    [18]
    Gasen, J. 1994. Getting to the “core” of the matter: HCI in higher education. SIGCHI Bull. 26, 10--11.
    [19]
    Gasen, J. B. 1993. HCI education news: Validating the ACM SIGCHI curriculum. SIGCHI Bull., 25, 7.
    [20]
    Guha, M., Druin, A., Chipman, G., Fails, J., Simms, S., and Farber, A. 2005. Working with young children as technology design partners. Comm. ACM, 48, 39--42.
    [21]
    Guzdial, M. and Soloway, E. 2002. Teaching the Nintendo generation to program. Comm. ACM, 45, 17--21.
    [22]
    Kelleher, C., Pausch, R., and Kiesler, S. 2007. Storytelling alice motivates middle school girls to learn computer programming. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (SIGCHI'07). San Jose, CA.
    [23]
    Lenhart, A., Madden, M., and Hitlin, P. 2005. Teens and technology: Youth are leading the transition to a fully wired and mobile nation. Washington DC: Pew Internet and American Life.
    [24]
    Lowgren, J., Quinn, C. N., Gasen, J., and Gorny, P. 1994. Designing the teaching of HCI: A CHI '94 workshop. SIGCHI Bull., 26, 28--31.
    [25]
    Margolis, J. and Fisher, A. 2002. Unlocking the clubhouse: Women in computing. Cambridge, MA: MIT Press.
    [26]
    Myers, B., Hollan, J., Cruz, I., Bryson, S., Bulterman, D., Catarci, T., Citrin, W., Glinert, E., Grudin, J., and Ioannidis, Y. 1996. Strategic directions in human-computer interaction. ACM Comput. Surv., 28, 794--809.
    [27]
    Peckham, J., Harlow, L. L., Stuart, D. A., Silver, B., Mederer, H., and Stephenson, P. D. 2007. Broadening participation in computing: Issues and challenges. SIGCSE Bull., 39, 9--13.
    [28]
    Riggs, I. M. and Enochs, L. G. 1993. A microcomputer beliefs inventory for middle school students: Scale development and validation. Journal of Research on Computing in Education, 25, 383.
    [29]
    Tenenberg, J. and McCartney, R. 2007. Computer science in a liberal arts context. J. Educ. Resour. Comput., 7, 1.
    [30]
    Truitt, E. 2000. No major too minor. Rolling Stone Special Report College, 2000.
    [31]
    Vegso, J. 2007. Continued drop in CS bachelor's degree production and enrollments as the number of new majors stabilizes. Computing Research News, 19.
    [32]
    Wing, J. M. 2006. Computational thinking. Commun. ACM, 49, 33--35.
    [33]
    Winograd, T. 1990. What can we teach about human-computer interaction? (plenary address). In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Empowering people (SIGCHI'90). Seattle, WA.
    [34]
    Yardi, S. and Perkel, D. 2007. Understanding classroom culture through a theory of dialogism: What happens when cheating and collaboration collide? In Proceedings of the International Conference on Computer Supported Collaborative Learning (ICCE'07). Rutgers, NJ.
    [35]
    Yardi, S. and Bruckman, A 2007. What is computing?: Bridging the gap between teenagers' perceptions and graduate students' experiences. In Proceedings of the 3rd International Workshop on Computing Education Research (ICER'07). Atlanta, GA.

    Cited By

    View all
    • (2024)Bringing Social Computing to Secondary School ClassroomsProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630795(123-129)Online publication date: 7-Mar-2024

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image Journal on Educational Resources in Computing
    Journal on Educational Resources in Computing  Volume 8, Issue 3
    October 2008
    40 pages
    ISSN:1531-4278
    EISSN:1531-4278
    DOI:10.1145/1404935
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 October 2008
    Accepted: 01 August 2008
    Revised: 01 August 2008
    Received: 01 April 2008
    Published in JERIC Volume 8, Issue 3

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Human-computer interaction
    2. K-12 curriculum
    3. broadening participation in computing
    4. education
    5. motivation

    Qualifiers

    • Research-article
    • Research
    • Refereed

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)19
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 11 Aug 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Bringing Social Computing to Secondary School ClassroomsProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630795(123-129)Online publication date: 7-Mar-2024

    View Options

    Get Access

    Login options

    Full Access

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media