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What is computing?: bridging the gap between teenagers' perceptions and graduate students' experiences

Published: 15 September 2007 Publication History

Abstract

Studies show that teenagers perceive computing to be boring, antisocial, and irrelevant to their lives. We interviewed 13 teenagers from local Atlanta schools and observed over 40 teenagers in after-school technology programs to learn more about their perceptions of computing. We then interviewed 22 graduate students in the Human-Centered Computing and Human-Computer Interaction programs at Georgia Tech in order to learn about the factors that motivated them to pursue degrees in computing. We found that teenagers perceived computing to be boring, solitary, and lacking real-world context, yet graduate students described their research as exciting, social, and having a direct and meaningful impact on the world around them. Our results suggest that there is an opportunity to increase interest in computing among teenagers by bridging the gap between their perceptions of computing and the actual opportunities that are offered in computing disciplines. In this paper, we first describe our interview results. We then discuss our findings and propose a design-based curriculum to teach teenagers core computing principles. The goal of this curriculum is to prepare and motivate them for careers in today's expanding, Internet-based, global economy. We suggest that by portraying computing as an innovative, creative, and challenging field with authentic, real-world applications, we may be able to motivate teenagers to become more excited to pursue careers in computing.

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      cover image ACM Conferences
      ICER '07: Proceedings of the third international workshop on Computing education research
      September 2007
      172 pages
      ISBN:9781595938411
      DOI:10.1145/1288580
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 15 September 2007

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      Author Tags

      1. HCI
      2. broadening participation
      3. computer science education
      4. culture
      5. curriculum
      6. teenagers

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      ICER07
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      ICER07: International Computing Education Research Workshop
      September 15 - 16, 2007
      Georgia, Atlanta, USA

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      ICER '07 Paper Acceptance Rate 14 of 24 submissions, 58%;
      Overall Acceptance Rate 189 of 803 submissions, 24%

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      Cited By

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      • (2024)Why are some students “not into” computational thinking activities embedded within high school science units? Key takeaways from a microethnographic discourse analysis studyScience Education10.1002/sce.21850108:3(929-956)Online publication date: 21-Feb-2024
      • (2023)The Effect of Producing with IT Project Pilot Scheme on 5th-Grade Students' Problem-Solving Skills and Attitudes towards CodingBilişimle Üretim Pilot Uygulamasının 5. Sınıf Öğrencilerinin Problem Çözme Becerileri ve Kodlamaya Yönelik Tutumları Üzerindeki EtkisiUluslararası Türk Eğitim Bilimleri Dergisi10.46778/goputeb.12163372023:20(126-161)Online publication date: 29-Mar-2023
      • (2023)Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic ReviewJournal of Educational Computing Research10.1177/0735633123118095161:7(1505-1536)Online publication date: 17-Aug-2023
      • (2023)The Roles of Confidence and Perceived Usefulness in Female Student Engagement in High School Computing ScienceProceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3605468.3605497(1-9)Online publication date: 27-Sep-2023
      • (2023)Demo: Teaching computational thinking with ProtobjectProceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter10.1145/3605390.3610815(1-3)Online publication date: 20-Sep-2023
      • (2023)Protobject as a tool for teaching computational thinking to designers: student perceptions on usabilityProceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter10.1145/3605390.3605401(1-8)Online publication date: 20-Sep-2023
      • (2023)Students’ Perceptions of Computer Science and the Role of GenderComputer Supported Education10.1007/978-3-031-40501-3_6(125-148)Online publication date: 7-Aug-2023
      • (2022)A Sociocultural Perspective on Computer Science Capital and Its Pedagogical Implications in Computer Science EducationACM Transactions on Computing Education10.1145/348705222:4(1-23)Online publication date: 15-Sep-2022
      • (2022)Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and SkillsIEEE Transactions on Education10.1109/TE.2021.310593865:2(177-183)Online publication date: May-2022
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