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10.1145/1459359.1459589acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
panel

Connecting artists and scientists in multimedia research

Published: 26 October 2008 Publication History

Abstract

Historically, the ACM Multimedia Conference is split into a "technical" program and an "arts" program. These programs sometimes seem completely separate from one another, victims of a "semantic gap" between disciplines. The goal of this panel is to create a space in which scientists learn from artists, and arts from science. We need to discover new connections between modalities of research. In order to create the most exciting and powerful future forms of interactive multimedia systems, the ones that will create the most beneficial broader impact on humanity, we need to foster new collaborations between artists and scientists. This panel seeks to bridge the great divide of language and communities that has fragmented us, creating a new space for developing connections between the arts and sciences of multimedia research, as embodied through the artists and scientists of ACM Multimedia. The goal is to make this conference a premier site for catalyzing emergent connections.
Among the ancient Greeks, the techne, which included the sciences, were based in the arts. Our modes of knowledge production have since separated and grown alienated. "What weird stuff are those people doing?" To bridge the divide, we must understand and acknowledge differences, and use this as a basis for discovering common ground. In the sciences, knowledge is constructed empirically, through hypotheses and validations. Aesthetics and concepts play essential roles in how works of art are formulated to stimulate experiences. Where do these aims intersect and how might they inform each other?
In this conference, one track develops pattern recognition methods for content analysis and retrieval. Another develops network and system techniques. Applications invoke these methods in usable systems. Human-centered multimedia serves as a bridge connecting human experiences with algorithmic methods. The interactive art program develops new concepts of how multimedia can function culturally, amidst society, through tangible demonstrations of these concepts.
Juxtaposing differences in methodologies and epistemologies is a method for provoking thought and identifying connections, which can lead to the development of new knowledge [1]. The goal of the panel is to catalyze discussions that build a foundation of mutual understanding and respect, and from this foundation, to build new ideas and human relationships that can lead to fruitful collaborations in the cycles to come.
The panel will begin by asking each participant to characterize their approach to research, and to consider connections between the arts and sciences. "How do you formulate research goals and objectives? What are the most significant methods that you use to carry them out?" Significant contrasts in the epistemologies that underlie different modalities of research will be exposed. Artists will be asked, "How can multimedia content analysis, processing, retrieval, networking, applications, and human-centered systems contribute to your art? How can your art contribute to multimedia research in content analysis, processing, retrieval, networking, applications, and human-centered systems?" Scientists will be asked, "How can conceptual and embodied components of interactive multimedia artworks, creativity support tools, and artbased media collections contribute to your research? How can your research contribute to interactive multimedia art?"
These individual statements will be followed by discussion. Panel and audience members will be asked to synthesize perspectives across disciplines, to reflect on what they have learned from each other and how this can influence future research.

Reference

[1]
Kerne, A., doing interface ecology: the practice of metadisciplinarity, Proc SIGGRAPH 2005, Art and Animation, 181--185

Cited By

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  • (2010)Interactive multimedia computing for creativity and expressionProceedings of the 18th ACM international conference on Multimedia10.1145/1873951.1874244(1457-1458)Online publication date: 25-Oct-2010

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cover image ACM Conferences
MM '08: Proceedings of the 16th ACM international conference on Multimedia
October 2008
1206 pages
ISBN:9781605583037
DOI:10.1145/1459359
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 October 2008

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Author Tags

  1. arts
  2. collaboration
  3. hybrid
  4. interdisciplinary
  5. sciences

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  • Panel

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MM08
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MM08: ACM Multimedia Conference 2008
October 26 - 31, 2008
British Columbia, Vancouver, Canada

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2010)Interactive multimedia computing for creativity and expressionProceedings of the 18th ACM international conference on Multimedia10.1145/1873951.1874244(1457-1458)Online publication date: 25-Oct-2010

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