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A service based framework for developing mobile, collaborative games

Published: 03 December 2008 Publication History

Abstract

In this paper we introduce a framework that enables developers of mobile, collaborative applications - especially games - to easily use so called services. Services may run either locally on a mobile device or on a remote server application that is also part of the framework. Those that are executed locally are replaceable software libraries. Services may be used to log in to a portal, send messages between multiple devices or doing other kinds of calculation and communication. The benefit of this framework is that it may be used within different operating systems and that it is very easy to be used as an SDK. Therefore developing such kinds of applications has not longer be done from scratch and can be accomplished quite fast.

References

[1]
http://www.loms-itea.org
[2]
Tsun-Yu Hsiao and Shyan-Ming Yuan: Practical Middleware for Massively Multiplayer Online Games, IEEE Internet Computing archive, 2005, 47--54
[3]
Debanjan Saha, Sambit Sahu and Anees Shaik: A service platform for on-line games, Proceedings of the 2nd workshop on Network and system support for games, 2003, 180--184
[4]
http://www.edgelib.com/
[5]
http://www.13thmonkey.org/boris/jgame/
[6]
http://www.genuts.com/

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  • (2009)Research on a New Development Framework for Mobile GamesProceedings of the 2009 Second International Workshop on Computer Science and Engineering - Volume 0110.1109/WCSE.2009.634(114-118)Online publication date: 28-Oct-2009

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cover image ACM Conferences
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
December 2008
427 pages
ISBN:9781605583938
DOI:10.1145/1501750
  • General Chairs:
  • Masa Inakage,
  • Adrian David Cheok
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 December 2008

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Author Tags

  1. collaboration
  2. games
  3. mobile
  4. outsourcing
  5. services

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ACE2008
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

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  • (2009)Research on a New Development Framework for Mobile GamesProceedings of the 2009 Second International Workshop on Computer Science and Engineering - Volume 0110.1109/WCSE.2009.634(114-118)Online publication date: 28-Oct-2009

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