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Autonomous lighting agents in global illumination

Published: 03 August 2009 Publication History

Abstract

In computer graphics, physically-based global illumination algorithms such as photon-mapping [2001] have a linear progression between complexity and quality. To a given quality, rendering time scales linearly with computer performances. With Moore's law call in question and increasing demand in quality, those algorithms need more and more optimisations.

References

[1]
Jensen, H., and Christensen, N. 1995. Efficiently Rendering Shadows using the Photon Map. Compugraphics'95, 285--291.
[2]
Jensen, H. W. 2001. Realistic Image Synthesis Using Photon Mapping. A K Peters.
[3]
Maes, P. 1990. Designing autonomous agents: theory and practice from biology to engineering and back. MIT press.
[4]
Ward, G., Rubinstein, F., and Clear, R. 1988. A ray tracing solution for diffuse interreflection. Proceedings of the 15th annual conference on Computer graphics and interactive techniques, 85--92.

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  1. Autonomous lighting agents in global illumination

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    cover image ACM Conferences
    SIGGRAPH '09: SIGGRAPH '09: Posters
    August 2009
    103 pages
    ISBN:9781450379281
    DOI:10.1145/1599301
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 03 August 2009

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    Author Tags

    1. artificial intelligence
    2. global illumination
    3. photon mapping

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