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D3: an immersive aided design deformation method

Published: 18 November 2009 Publication History

Abstract

In this paper, we introduce a new deformation method adapted to immersive design. The use of Virtual Reality (VR) in the design process implies a physical displacement of project actors and data between the virtual reality facilities and the design office. The decisions taken in the immersive environment are manually reflected on the Computed Aided Design (CAD) system. This increases the design time and breaks the continuity of data workflow. On this basis, there is a clear demand among the industry for tools adapted to immersive design. But few methods exist that encompass CAD problematic in VR. For this purpose, we propose a new method, called D3, for "Draw, Deform and Design", based on a 2 step manipulation paradigm, consisting with 1) area selection and 2) path drawing, and a final refining and fitting phase. Our method is discussed on the basis of a set of CAD deformation scenarios.

References

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Cheutet, V. 2006. Towards semantic modelling of free-form mechanical products. PhD thesis, INSTITUT NATIONAL POLYTECHNIQUE DE GRENOBLE.
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Convard, T., and Bourdot, P. 2004. History based reactive objects for immersive CAD. In Proceedings of the ninth ACM symposium on Solid modeling and applications, Eurographics Association, Genoa, Italy, 291--296.
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Coquillart, S. 1990. Extended free-form deformation: a sculpturing tool for 3D geometric modeling. In Proceedings of the 17th annual conference on Computer graphics and interactive techniques, ACM, Dallas, TX, USA, 187--196.
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Gerber, D., and Bechmann, D. 2004. DogmeRV: A geometric deformation modeller for the workbench. In 6th Virtual Reality international conference IEEE-VRIC 2004, 165--172.
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Lanquetin, S., Raffin, R., and Neveu, M. 2006. Generalized SCODEF deformations on subdivision surfaces. In Articulated motion and deformable objects, Springer Verlag, LNCS 4069, 132--142. PROCEEDINGS of 4th International Conference AMDO, Spain.
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Paljic, A., Coquillart, S., marie Burkhardt, J., and Richard, P., 2002. A study of distance of manipulation on the responsive workbench.
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Renzulli, P., Hamann, B., and Monno, G. 2005. 3D warp brush: Interactive Free-Form modeling on the responsive workbench. In Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality, IEEE Computer Society, 279--280.

Cited By

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  • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022
  • (2017)A VR-CAD Data Model for Immersive DesignAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-60922-5_17(222-241)Online publication date: 8-Jun-2017

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cover image ACM Conferences
VRST '09: Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
November 2009
277 pages
ISBN:9781605588698
DOI:10.1145/1643928
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 18 November 2009

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Author Tags

  1. computer-aided design (CAD)
  2. immersive environment
  3. real-time 3D object deformation
  4. virtual reality

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VRST '09

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022
  • (2017)A VR-CAD Data Model for Immersive DesignAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-60922-5_17(222-241)Online publication date: 8-Jun-2017

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