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Direct illumination from dynamic area lights with visibility

Published: 19 February 2010 Publication History

Abstract

No abstract available.

References

[1]
Dachsbacher, C., and Stamminger, M. 2006. Splatting indirect illumination. In Proceedings of the Symposium on Interactive 3D Graphics and Games, 93--100.
[2]
Eisemann, E., and Decoret, X. 2008. Single-pass gpu solid voxelization for real-time applications. In Proceedings of Graphics Interface, 73--80.
[3]
Nichols, G., Shopf, J., and Wyman, C. 2009. Hierarchical image-space radiosity for interactive global illumination. Computer Graphics Forum, 1141--1149.

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  • (2011)Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance VolumesProceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2011.26(136-139)Online publication date: 4-May-2011

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cover image ACM Conferences
I3D '10: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
February 2010
201 pages
ISBN:9781605589398
DOI:10.1145/1730804

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Association for Computing Machinery

New York, NY, United States

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Published: 19 February 2010

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I3D '10
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I3D '10: Symposium on Interactive 3D Graphics and Games
February 19 - 21, 2010
D.C., Washington

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Overall Acceptance Rate 148 of 485 submissions, 31%

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  • (2011)Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance VolumesProceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2011.26(136-139)Online publication date: 4-May-2011

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