Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1753326.1753514acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Video playdate: toward free play across distance

Published: 10 April 2010 Publication History

Abstract

We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different prototypes we developed to support free play over videoconferencing. We coded each interaction for the types of play and the amount of social play observed. The children in our study were largely successful in playing together across videoconferencing, though challenges in managing visibility, attention, and intersubjectivity made it more difficult than face-to-face play. We also found that our prototypes supported some types of play to varying degrees. Our contribution lies in identifying these design tradeoffs and providing directions for future design of video-mediated communication systems for children.

References

[1]
Ballagas, R., Kaye, J., Ames, M., Go, J., and Raffle, H. Family communication: phone conversations with children. Proc. of IDC, ACM (2009), 321--324.
[2]
Batcheller, A.L., Hilligoss, B., Nam, K., Rader, E., Rey-Babarro, M., and Zhou, X. Testing the technology: playing games with video conferencing. Proc. of CHI, ACM (2007), 849--852.
[3]
3.Bly, S.A., Harrison, S.R., and Irwin, S. Media spaces: bringing people together in a video, audio, and computing environment. Commun. ACM 36, 1 (1993), 28--46.
[4]
Bobick, A.F., Intille, S.S., Davis, J.W., et al. The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment. Presence: Teleoperators & Virtual Environments 8, 4 (1999), 369--393.
[5]
Bonanni, L., Vaucelle, C., Lieberman, J., and Zuckerman, O. PlayPals: tangible interfaces for remote communication and play. Ext. Abst. of CHI, (2006).
[6]
Cassell, J. and Ryokai, K. Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling. Personal and Ubiquitous Computing 5, 3 (2001), 169--190.
[7]
Davis, H., Skov, M.B., Stougaard, M., and Vetere, F. Virtual box: supporting mediated family intimacy through virtual and physical play. Proc. of OzCHI, (2007), 151--159.
[8]
Filho, J.E.D.V., Inkpen, K.M., and Czerwinski, M. Image, appearance and vanity in the use of media spaces and video conference systems. Proc. of GROUP, ACM (2009), 253--262.
[9]
Gaver, W.W., Sellen, A., Heath, C., and Luff, P. One is not enough: multiple views in a media space. Proc. INTERACT '93 and CHI '93, ACM (1993), 335--341.
[10]
Harmon, A. Grandma's on the Computer Screen. The New York Times, 2008.
[11]
Hayes-Roth, B. and Gent, R.V. Story-marking with improvisational puppets. Proc. of Conf. on Autonomous Agents, ACM (1997), 1--7.
[12]
Hofferth, S.L. and Sandberg, J.F. How American Children Spend Their Time. Marriage and Family 63, 2 (2001), 295--308.
[13]
Johnson, J.E., Christie, J.F., and Yawkey, T.D. Play and Early Childhood Development. Scott, Foresman and Company, Glenview, Illinois, 1987.
[14]
Kennedy, T.L.M., Smith, A., Wells, A.T., and Wellman, B. "Networked Families." Pew Internet & American Life Project Report. Washington, D.C., 2008.
[15]
Mueller, F., Agamanolis, S., and Picard, R. Exertion interfaces: sports over a distance for social bonding and fun. Proc. of CHI, ACM (2003), 561--568.
[16]
National Institute for Play. Play Science: The Patterns of Play. Carmel Valley, CA, 2009.
[17]
Putnam, R.D. Bowling Alone: America's Declining Social Capital. Journal of Democracy 6, 1 (1995), 65--78.
[18]
Singer, D.G., Singer, J.L., D'Agostino, H., and DeLong, R. Children's Pastimes and Play in Sixteen Nations. American Journal of Play 1, 3 (2008).
[19]
Stafford, M. Communication Competencies and Sociocultural Priorities of Middle Childhood. In Handbook of Family Communication. Lawrence Erlbaum Associates, Mahwah, NJ, 2004, 311--332.
[20]
Tee, K., Brush, A. J., and Inkpen, K.M. Exploring communication and sharing between extended families. International Journal of Human--Computer Studies 67, 2 (2009), 128--138.
[21]
Vygotsky, L. Play and its role in the mental development of the child. Voprosy psikhologii, 6 (1966).
[22]
Wilson, A.D. and Robbins, D.C. PlayTogether: Playing Games across Multiple Interactive Tabletops. (2007), 53--56.
[23]
Winegar, L.T. and Valsiner, J. Children's Development within Social Context. Lawrence Erlbaum Associates, NJ, 1992.
[24]
Yarosh, S., Cuzzort, S., Müller, H., and Abowd, G.D. Developing a media space for remote synchronous parent-child interaction. Proc. of IDC, ACM (2009), 97--105.

Cited By

View all
  • (2024)Designing Collaborative Technology for Intergenerational Social Play over DistanceProceedings of the ACM on Human-Computer Interaction10.1145/36870318:CSCW2(1-26)Online publication date: 8-Nov-2024
  • (2024)"Like I was There:" A User Evaluation of an Interpersonal Telepresence System Developed through Value Sensitive DesignProceedings of the ACM on Human-Computer Interaction10.1145/36870158:CSCW2(1-18)Online publication date: 8-Nov-2024
  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2010
2690 pages
ISBN:9781605589299
DOI:10.1145/1753326
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 April 2010

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. children
  2. cmc
  3. free play
  4. videoconferencing

Qualifiers

  • Research-article

Conference

CHI '10
Sponsor:

Acceptance Rates

Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)33
  • Downloads (Last 6 weeks)8
Reflects downloads up to 02 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Designing Collaborative Technology for Intergenerational Social Play over DistanceProceedings of the ACM on Human-Computer Interaction10.1145/36870318:CSCW2(1-26)Online publication date: 8-Nov-2024
  • (2024)"Like I was There:" A User Evaluation of an Interpersonal Telepresence System Developed through Value Sensitive DesignProceedings of the ACM on Human-Computer Interaction10.1145/36870158:CSCW2(1-18)Online publication date: 8-Nov-2024
  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • (2024)Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory DesignProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3656272(173-188)Online publication date: 17-Jun-2024
  • (2024)TableCanvas: Remote Open-Ended Play in Physical-Digital EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635255(1-7)Online publication date: 11-Feb-2024
  • (2024)SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642945(1-14)Online publication date: 11-May-2024
  • (2023)ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video MeetingsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581148(1-22)Online publication date: 19-Apr-2023
  • (2021)Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the LiteratureProceedings of the ACM on Human-Computer Interaction10.1145/34491945:CSCW1(1-39)Online publication date: 22-Apr-2021
  • (2021)Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445512(1-14)Online publication date: 6-May-2021
  • (2020)Play It My Way: Participatory Mobile Game Design with Children in Rural NepalCross-Cultural Design. User Experience of Products, Services, and Intelligent Environments10.1007/978-3-030-49788-0_24(325-336)Online publication date: 10-Jul-2020
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media