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A mixed reality approach for interactively blending dynamic models with corresponding physical phenomena

Published: 05 November 2010 Publication History

Abstract

The design, visualization, manipulation, and implementation of models for computer simulation are key parts of the discipline. Models are constructed as a means to understand physical phenomena as state changes occur over time. One issue that arises is the need to correlate models and their components with the phenomena being modeled. For example, a part of an automotive engine needs to be placed into cognitive context with the diagrammatic icon that represents that part's function. A typical solution to this problem is to display a dynamic model of the engine in one window and the engine's CAD model in another. Users are expected to, on their own, mentally blend the dynamic model and the physical phenomenon into the same context. However, this contextualization is not trivial in many applications.
Our approach expands upon this form of user interaction by specifying two ways in which dynamic models and the corresponding physical phenomena may be viewed, and experimented with, within the same human interaction space. We present a methodology and implementation of contextualization for diagram-based dynamic models using an anesthesia machine, and then follow up with a human study of its effects on spatial cognition.

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      cover image ACM Transactions on Modeling and Computer Simulation
      ACM Transactions on Modeling and Computer Simulation  Volume 20, Issue 4
      October 2010
      155 pages
      ISSN:1049-3301
      EISSN:1558-1195
      DOI:10.1145/1842722
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 05 November 2010
      Accepted: 01 November 2009
      Revised: 01 November 2009
      Received: 01 November 2008
      Published in TOMACS Volume 20, Issue 4

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      Author Tags

      1. Mixed reality
      2. human computer interaction
      3. modeling
      4. simulation

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      • (2019)Improving the success of simulation projects using 3D visualization and virtual realityJournal of the Operational Research Society10.1080/01605682.2019.1641649(1-27)Online publication date: 12-Sep-2019
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      • (2013)How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-GAMES.2013.6624233(1-8)Online publication date: Sep-2013
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      • (2011)Linking simulation and visualization construction through interactions with an ontology visualizationProceedings of the 2011 Winter Simulation Conference (WSC)10.1109/WSC.2011.6147995(2921-2932)Online publication date: Dec-2011

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