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This in-depth review of current virtual reality technology and its applications provides a detailed analysis of the engineering, scientific and functional aspects of virtual reality systems and the fundamentals of VR modeling and programming. It also contains an exhaustive list of present and future VR applications in a number of diverse fields. Virtual Reality Technology is the first book to include a full chapter on force and tactile feedback and to discuss newer interface tools such as 3-D probes and cyberscopes. Supplemented with 23 color plates and more than 200 drawings and tables which illustrate the concepts described.
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- Haimson O, DeGuia A, Saber R and Brewster K (2024). Extended Reality Trans Technologies: Bridging Digital and Physical Worlds to Support Transgender People, Proceedings of the ACM on Human-Computer Interaction, 8:CSCW2, (1-27), Online publication date: 7-Nov-2024.
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- Kohli V, Tripathi U, Chamola V, Rout B and Kanhere S (2022). A review on Virtual Reality and Augmented Reality use-cases of Brain Computer Interface based applications for smart cities, Microprocessors & Microsystems, 88:C, Online publication date: 1-Feb-2022.
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- Chao W and Chang R The Impact of Applying Virtual Reality Technology to Spatial Ability Learning in Elementary School Students Innovative Technologies and Learning, (137-144)
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- Yang X, Lin L, Cheng P, Yang X and Ren Y (2022). Which EEG feedback works better for creativity performance in immersive virtual reality, Computers in Human Behavior, 99:C, (345-351), Online publication date: 1-Oct-2019.
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Index Terms
- Virtual Reality Technology
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