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SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education

Published: 10 April 2018 Publication History

Abstract

Traditionally, the evaluation of surgical procedures in virtual reality (VR) simulators has been restricted to their individual technical aspects disregarding the procedures carried out by teams. However, some decision models have been proposed to support the collaborative training evaluation process of surgical teams in collaborative virtual environments. The main objective of this article is to present a collaborative simulator based on VR, named SimCEC, as a potential solution for education, training, and evaluation in basic surgical routines for teams of undergraduate students. The simulator considers both tasks performed individually and those carried in a collaborative manner. The main contribution of this work is to improve the discussion about VR simulators requirements (design and implementation) to provide team training in relevant topics, such as users’ feedback in real time, collaborative training in networks, interdisciplinary integration of curricula, and continuous evaluation.

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cover image Computers in Entertainment
Computers in Entertainment   Volume 16, Issue 2
Special Issue: Deep Learning, Ubiquitous and Toy Computing
April 2018
152 pages
EISSN:1544-3574
DOI:10.1145/3181320
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 April 2018
Accepted: 01 October 2017
Revised: 01 August 2017
Received: 01 February 2017
Published in CIE Volume 16, Issue 2

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  • (2023)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00047(322-335)Online publication date: 16-Oct-2023
  • (2023)Parallel or Cross? Effects of Two Collaborative Modes on Augmented Reality Co-located OperationsInternational Journal of Human–Computer Interaction10.1080/10447318.2023.220257440:15(3896-3907)Online publication date: 4-May-2023
  • (2022)Virtual simulations for health education: how are user skills assessed?Revista Brasileira de Educação Médica10.1590/1981-5271v46.4-20210389.ing46:4Online publication date: 2022
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