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Exploring a Multi-Device Immersive Learning Environment

Published: 06 June 2022 Publication History

Abstract

Though virtual reality has been used for more than one decade to support learning, technology is now mature and cheap enough, and students have the required digital fluency to reach real settings. Immersive technologies have also demonstrated that they not only are engaging, but they can also reinforce learning and improve memory. This work presents a preliminary study on the advantages of using an immersive experience to help young students understand genetic editing techniques. We have relied upon the CHIC Immersive Bubble Chart, a VR (Virtual Reality) multi-device visualization of the most relevant topics in the domain. We tested the CHIC Immersive Bubble Chart by asking a group of 29 students to explore the information space by interacting with two different devices: a desktop and a VR headset. The results show that they mainly preferred the VR headset finding it more engaging and useful. As a matter of fact, during the evaluation, the students kept exploring the space even after the assigned time slot.

References

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Grigore C. Burdea and Philippe Coiffet. 2003. Virtual Reality Technology. John Wiley & Sons.
[2]
Miriam Mulders, Josef Buchner, and Michael Kerres. 2020. A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning (iJET) 15, (December 2020), 208–224.
[3]
Sara de Freitas and Tim Neumann. 2009. The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Computers & Education 52, 2 (February 2009), 343–352.
[4]
Tim Dwyer, Kim Marriott, Tobias Isenberg, Karsten Klein, Nathalie Riche, Falk Schreiber, Wolfgang Stuerzlinger, and Bruce H. Thomas. 2018. Immersive Analytics: An Introduction. In Immersive Analytics, Kim Marriott, Falk Schreiber, Tim Dwyer, Karsten Klein, Nathalie Henry Riche, Takayuki Itoh, Wolfgang Stuerzlinger and Bruce H. Thomas (eds.). Springer International Publishing, Cham, 1–23.
[5]
Eric Krokos, Catherine Plaisant, and Amitabh Varshney. 2019. Virtual memory palaces: immersion aids recall. Virtual Reality 23, 1 (March 2019), 1–15.
[6]
Teresa Onorati, Paloma Díaz, Telmo Zarraonandia, and Ignacio Aedo. 2018. The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST ’18 Adjunct), Association for Computing Machinery, New York, NY, USA, 176–178.
[7]
Sandra G. Hart. 2006. Nasa-Task Load Index (NASA-TLX); 20 Years Later. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 50, 9 (October 2006), 904–908.

Cited By

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  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2022)Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022)10.1007/978-3-031-21333-5_25(252-263)Online publication date: 21-Nov-2022

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Published In

cover image ACM Other conferences
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual Interfaces
June 2022
414 pages
ISBN:9781450397193
DOI:10.1145/3531073
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2022

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Author Tags

  1. Immersive Learning Environment
  2. Information Visualization
  3. Virtual Reality

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  • Poster
  • Research
  • Refereed limited

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  • Sense2MakeSense
  • CrossColab

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AVI 2022

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Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2022)Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022)10.1007/978-3-031-21333-5_25(252-263)Online publication date: 21-Nov-2022

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