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Quantifying fidelity for virtual environment simulations employing memory schema assumptions

Published: 10 November 2010 Publication History

Abstract

In a virtual environment (VE), efficient techniques are often needed to economize on rendering computation without compromising the information transmitted. The reported experiments devise a functional fidelity metric by exploiting research on memory schemata. According to the proposed measure, similar information would be transmitted across synthetic and real-world scenes depicting a specific schema. This would ultimately indicate which areas in a VE could be rendered in lower quality without affecting information uptake. We examine whether computationally more expensive scenes of greater visual fidelity affect memory performance after exposure to immersive VEs, or whether they are merely more aesthetically pleasing than their diminished visual quality counterparts. Results indicate that memory schemata function in VEs similar to real-world environments. “High-level” visual cognition related to late visual processing is unaffected by ubiquitous graphics manipulations such as polygon count and depth of shadow rendering; “normal” cognition operates as long as the scenes look acceptably realistic. However, when the overall realism of the scene is greatly reduced, such as in wireframe, then visual cognition becomes abnormal. Effects that distinguish schema-consistent from schema-inconsistent objects change because the whole scene now looks incongruent. We have shown that this effect is not due to a failure of basic recognition.

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Published In

cover image ACM Transactions on Applied Perception
ACM Transactions on Applied Perception  Volume 8, Issue 1
October 2010
156 pages
ISSN:1544-3558
EISSN:1544-3965
DOI:10.1145/1857893
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 10 November 2010
Accepted: 01 October 2009
Revised: 01 May 2009
Received: 01 October 2007
Published in TAP Volume 8, Issue 1

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Author Tags

  1. Computer graphics
  2. human-computer interaction
  3. visual cognition

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  • (2024)Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641992(1-17)Online publication date: 11-May-2024
  • (2024)Visual fidelity in the metaverse matters for memory performanceTechnological Forecasting and Social Change10.1016/j.techfore.2024.123511205(123511)Online publication date: Aug-2024
  • (2023)Influence of stimuli emotional features and typicality on memory performance: insights from a virtual reality contextPsychological Research10.1007/s00426-023-01850-888:1(257-270)Online publication date: 27-Jun-2023
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