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On-line visualization of underground structures using context features

Published: 22 November 2010 Publication History

Abstract

We introduce an on-line framework for the visualizing of underground structures that improves X-Ray vision and Focus and Context Rendering for Augmented Reality. Our approach does not require an accurate reconstruction of the 3D environment and runs on-line on modern hardwares. For these purposes, we extract characteristic features from video frames and create visual cues to reveal occlusion relationships. To enhance the perception of occluding order, the extracted features are either directly rendered, or used to create hybrid blending masks: we thus ensures that the resulting cues are clearly noticeable.

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Cited By

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  • (2024)Support Lines and Grids for Depth Ordering in Indoor Augmented Reality using Optical See-Through Head-Mounted DisplaysProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682097(1-11)Online publication date: 7-Oct-2024
  • (2024)Interactive Mixed Reality Methods for Visualization of Underground UtilitiesPFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science10.1007/s41064-024-00295-x92:6(741-760)Online publication date: 3-Jul-2024
  • (2024)Superpowers in the Metaverse: Augmented Reality Enabled X-Ray Vision in Immersive EnvironmentsAugmented and Virtual Reality in the Metaverse10.1007/978-3-031-57746-8_15(283-309)Online publication date: 12-May-2024
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    cover image ACM Conferences
    VRST '10: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
    November 2010
    244 pages
    ISBN:9781450304412
    DOI:10.1145/1889863
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 22 November 2010

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    Author Tags

    1. augmented reality
    2. context+focus rendering
    3. on-line video processing
    4. x-ray vision

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    Cited By

    View all
    • (2024)Support Lines and Grids for Depth Ordering in Indoor Augmented Reality using Optical See-Through Head-Mounted DisplaysProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682097(1-11)Online publication date: 7-Oct-2024
    • (2024)Interactive Mixed Reality Methods for Visualization of Underground UtilitiesPFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science10.1007/s41064-024-00295-x92:6(741-760)Online publication date: 3-Jul-2024
    • (2024)Superpowers in the Metaverse: Augmented Reality Enabled X-Ray Vision in Immersive EnvironmentsAugmented and Virtual Reality in the Metaverse10.1007/978-3-031-57746-8_15(283-309)Online publication date: 12-May-2024
    • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
    • (2023)A review of augmented reality visualization methods for subsurface utilitiesAdvanced Engineering Informatics10.1016/j.aei.2021.10149851:COnline publication date: 15-Mar-2023
    • (2021)Projection Grid Cues : Une manière efficace de percevoir les profondeurs des objets souterrains en Réalité AugmentéeProceedings of the 32nd Conference on l'Interaction Homme-Machine10.1145/3450522.3451247(1-10)Online publication date: 13-Apr-2021
    • (2021)Visualization Techniques in Augmented Reality: A Taxonomy, Methods and PatternsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.298624727:9(3808-3825)Online publication date: 1-Sep-2021
    • (2021)Projection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented RealityHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_35(611-630)Online publication date: 26-Aug-2021
    • (2019)Making the Invisible Visible—Strategies for Visualizing Underground Infrastructures in Immersive EnvironmentsISPRS International Journal of Geo-Information10.3390/ijgi80301528:3(152)Online publication date: 20-Mar-2019
    • (2019)Virtual prototyping in the design of see-through features in mobile machineryVirtual Reality10.1007/s10055-019-00384-yOnline publication date: 6-Jun-2019
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